Oswald (XI)

Strats, combos, technical discussion.
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Gemini83
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Post by Gemini83 » Wed Mar 08, 2006 15:38

Haha,

After reading all these posts, I dunno whether to put down something that might further dampen the hearts of those who wish Oswald to be more well balanced..Below are just some of my observations..

1)Oswald's hcb X2 B/D can counter Athena's LDM head on when she flies down as a phoenix.Just roll backwards when she launches up, and u can input the command right away.

2)the same move adds a rather huge move of the judgement meter when u manage to land it to any opponent.. even when the opponent isnt killed..
E.g.Those who uses Oswald's LDM should noe when he executes his LDM, the judgement meter moves by a fairly small amt..But notice that when u use hcb X2 B/D..sigh..

3)he has a near full life combo without using a shift or power bar.. its shown in one of the arcademongogo vids.. although i think it should be easy for those who usually used his overly pwered qcf E command combo.. and his normal combo for setting up of his LDM..e.g dwn A,Dwn B, qcb A...

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Scruffy
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Post by Scruffy » Sat Mar 11, 2006 08:12

Corner Quickswitch Combo for Kyo/Oswald


[Corner] Kyo Jump B, Stand C, qcf D.D, Qcf A, Qcf A, Hcb B, Dp C(1 hit), QS Oswald, df A, qcb B --> followed by either:

1) Stand D, LDM (total 1 skill, 2 stock)
2) Qcf, Hcb DM -> DC LDM (2 skill, 3 stock)

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Derrace
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Post by Derrace » Sun Mar 12, 2006 04:57

Quickswitch Combo for Katsumi and Oswald

Uses 1 skill stock and 2 power stock.

anywhere in screen Katsumi

Jump C/D, Stand C, Foward A, Hcb,f A, QS Ozwald (in air) A, LDM

timing to pull off LDM is more forgiving when opponent is in corner, you can just do it just as you land and it will always hit.. otherwise you need delay it a little bit.

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christensenray
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Post by christensenray » Sun Mar 12, 2006 06:51

Scruffy wrote:Corner Quickswitch Combo for Kyo/Oswald


[Corner] Kyo Jump B, Stand C, qcf D.D, Qcf A, Qcf A, Hcb B, Dp C(1 hit), QS Oswald, df A, qcb B --> followed by either:

1) Stand D, LDM (total 1 skill, 2 stock)
2) Qcf, Hcb DM -> DC LDM (2 skill, 3 stock)
What's even better is the above combo but insert a supercancelled qcfx2+A after the dpC, then QS to Ossie. A good bit more damage (cept i guess you cant do the above combo #2 then... which is more damaging, Kyo's qcfx2+A or Ossie's DM?)

Gemini, do you want to provide a link to the arcade a whatsit site? I cant navigate it due to the language barrier.

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Post by christensenray » Sun Mar 12, 2006 07:03

Sorry to double post but i've just found those arcademongogo vids:

http://www.arcademongogo.com/

There's no direct link, requires navigation using the left-hand menu. Fifth link down when you position your cursor over the top reads "Download0311K6". Click here then scroll to the bottom of the screen for the vid links.

flipONE
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Post by flipONE » Sun Mar 12, 2006 21:51

Ok figured something out about the auto-hit at the end of the qcf+E follow up of qcf+K. You have to drill them upwards and end the animation above them. You can still land 11/12 hits and not get the free damage off of his qcf+E. the combo is best done when on the far left or right sides of the screen facing the center. Good luck, this combo being mastered may be the reason why Oswald is turned S tier.

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Post by _KC_ » Wed Apr 05, 2006 03:33

do you guys use oswalds' rdp b/d? when ever i watch vids, they very seldom use it...and when i play ozzy i also forget using it...

one more thing, whats the deal with his hcbhcb a/c DM...when your getting pressured and you want to do his DM, most of the time it wont come out when i do it...same thing with duolons hcbx2 a/c DM...but whenever your just plain "free" its as easy as blinking

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Post by ~!T.T!~ » Thu Apr 06, 2006 10:31

another no-wall oswald combo that does about 60-70%

jump C, stand C/D, fwd A, qcb A/C, qcf B/D (depending on the situation), qcf A/C (whiff), d/f A, qcb A/C, qcb B, qcf E


although i think it may be dependent on where you are on the screen......still, you have other options depending on where you are anyway

edit: i crapped up on the notation....again

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Geese
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Post by Geese » Thu Apr 06, 2006 11:15

~!T.T!~ wrote:another no-wall oswald combo that does about 60-70%

jump C, stand C/D, fwd A, qcb A/C, qcf B/D (depending on the situation), qcf A/C (whiff), d/f A, qcb A/C, qcb B, qcf E


although i think it may be dependent on where you are on the screen......still, you have other options depending on where you are anyway

edit: i crapped up on the notation....again
Actually I think you can do this after the whiff

d/f A, qcf B, qcf A, qcf B, qcf E

no big deal just 1 extra hit

J]-[UN
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Post by J]-[UN » Thu Apr 06, 2006 14:02

T.T's combo doesn't really work with StandC fwdA, because for it to hit you have to crossover the opponent on his side of the screen (not near the corner), and doing fwdA would push the opponent far out from his side of the screen so the qcfA won't whiff.

The full combo is Jump C (crossover), dwn B, dwnA, hcbA, qcfD, qcfA (whiff), opp floats to the other side, then dfA, hcbA, qcfB, qcf E

About the qcfb, qcfa, qcfb, qcfE....I can't get the Ace to come out consistently, many times it looks like it should come out but it doesnt...

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Post by Derrace » Thu Apr 06, 2006 18:07

J]-[UN wrote:T.T's combo doesn't really work with StandC fwdA, because for it to hit you have to crossover the opponent on his side of the screen (not near the corner), and doing fwdA would push the opponent far out from his side of the screen so the qcfA won't whiff.

The full combo is Jump C (crossover), dwn B, dwnA, hcbA, qcfD, qcfA (whiff), opp floats to the other side, then dfA, hcbA, qcfB, qcf E

About the qcfb, qcfa, qcfb, qcfE....I can't get the Ace to come out consistently, many times it looks like it should come out but it doesnt...
actually, the full combo isn't complete. here's the REAL FULL COMBO:

with opponent close to corner, Jump C (crossover), dwn B, dwnA, hcbA, qcfB, qcfA (whiff), opp floats to the other side, then df A, qcb B, df A, qcb B, qcf A, qcf A, LDM. The following combo requires only 2 Power Stock. no skill stock required, even though this requires very, very good timing and execution. Usually if I am playing against a good player, I would just replace the last two qcf A, with just a Stand A, LDM. I find it easier to put the LDM from a Stand A, then 2 qcf A.

Also, not sure if you can add an extra qcb B, df A after the whiff to make it df A, qcb B, df A, hcbA....

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Geese
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Post by Geese » Fri Apr 07, 2006 00:38

Derrick wrote:
J]-[UN wrote:T.T's combo doesn't really work with StandC fwdA, because for it to hit you have to crossover the opponent on his side of the screen (not near the corner), and doing fwdA would push the opponent far out from his side of the screen so the qcfA won't whiff.

The full combo is Jump C (crossover), dwn B, dwnA, hcbA, qcfD, qcfA (whiff), opp floats to the other side, then dfA, hcbA, qcfB, qcf E

About the qcfb, qcfa, qcfb, qcfE....I can't get the Ace to come out consistently, many times it looks like it should come out but it doesnt...
actually, the full combo isn't complete. here's the REAL FULL COMBO:

with opponent close to corner, Jump C (crossover), dwn B, dwnA, hcbA, qcfB, qcfA (whiff), opp floats to the other side, then df A, qcb B, df A, qcb B, qcf A, qcf A, LDM. The following combo requires only 2 Power Stock. no skill stock required, even though this requires very, very good timing and execution. Usually if I am playing against a good player, I would just replace the last two qcf A, with just a Stand A, LDM. I find it easier to put the LDM from a Stand A, then 2 qcf A.

Also, not sure if you can add an extra qcb B, df A after the whiff to make it df A, qcb B, df A, hcbA....
Yes. I think everyone kinda knows the REAL FULL COMBO. What T.T was mentioning was the combo that uses no power stock, hence its usefulness.

And with regards to the REAL FULL COMBO, I think its qcb A x2 instead of qcf A x2

J]-[UN
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Post by J]-[UN » Fri Apr 07, 2006 17:50

I wasnt asking about your REAL FOOL COMBO , Im asking about the timing properties in the freakin combo I mentioned. Most of the time the qcfE LOOKS like it should end with an ACE but it doesn't... Other times when the spin looks slightly off the ACE comes out....Sheesh....

@_@

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Slapper Joe
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Post by Slapper Joe » Fri Apr 07, 2006 23:19

REAL FULL COMBO© is standard fare. Even mediocre Oswalds can pull it off consistantly. Personally I haven't seen a Tom(Oswald) jab -> LDM inside a combo for over a month.

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Post by ~!T.T!~ » Sat Apr 08, 2006 03:21

haha, real fool....i like that :P


but yeah, fair enough you cant start if with stand c, fwd a....i thought if the situation was just right then it might be possible


also actually, i think the combo is qcb A, qcf A, if im not mistaken.....

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