Terry (XI)
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Here's what I noticed about Terry in XI:
- +D command attack is gone, since CD attacks are back in. His standing E can now avoid low attacks. Try sweeping the CPU Terry and you'll see what I mean.
- Power Dunk is very fast like NGBC, but I think you can only Break it if it hits like in 2k3, and not if blocked like in Garou/NGBC.
- Burn Knuckle is slower, and A version doesn't combo from light attacks unlike in NGBC.
- B version Power Charge now combos from light attacks. It's also faster now.
- Crack Shoot now does 3 hits and knocks down (can't be recovery rolled from, it seems)
- Buster Wolf will have Terry continue flying forward a little if blocked, which means he's wide open to attacks if this move doesn't connect.
- Power Stream comes out MUCH faster.
- +D command attack is gone, since CD attacks are back in. His standing E can now avoid low attacks. Try sweeping the CPU Terry and you'll see what I mean.
- Power Dunk is very fast like NGBC, but I think you can only Break it if it hits like in 2k3, and not if blocked like in Garou/NGBC.
- Burn Knuckle is slower, and A version doesn't combo from light attacks unlike in NGBC.
- B version Power Charge now combos from light attacks. It's also faster now.
- Crack Shoot now does 3 hits and knocks down (can't be recovery rolled from, it seems)
- Buster Wolf will have Terry continue flying forward a little if blocked, which means he's wide open to attacks if this move doesn't connect.
- Power Stream comes out MUCH faster.
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Well, maybe not exactly like his 2K2 versioneeemmecks wrote: Shadowsonic: Terry plays nothing like 2k2 in XI. Have fun sucking.
The main things I think he inherited from the 2K2 version is that his pressure stuff is a bit more safe in general, and his +C being decent anit-air again, but that's probably about it.
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Empyrian, by using Bustah Wolf as a ghetto Gato Palm Super has enlightened me on this one thing about Terry:
Buster Wolf and Power Geyser have *totally* switched roles.
In 2k3, Buster Wolf was better for combos cause it scaled better, and Power Geyser as a "look in my direction and you die" defensive move.
This year, Buster Wolf does PATHETIC damage when comboed into. However, when you get a counter with it, it does pretty good damage. Throw in the fact that hops have a lower trajectory in general this year and increased invulnerability for the Wolf (I believe the only vulnerable part now is his head), and the Buster Wolf is now *the* move of choice (save Power Stream, of course) when stopping hops/jump attacks.
Power Geyser, on the other hand, now sucks in every way, but it still scales pretty nicely in combos. Blah, blah> Power charge (2 hit) > Power Geyser does waay better damage then the Buster Wolf cancel.
Edit:
Another thing: Terry still rapes cornered opponents. Even more so when he's leader. Space out crouch Ds, vertical hop D's, light Power Waves, Crack Shots, and back them with the threat of a Bustah Wolf and Power Stream to kill telegraphed pokes and hops. Watch them crack.
Buster Wolf and Power Geyser have *totally* switched roles.
In 2k3, Buster Wolf was better for combos cause it scaled better, and Power Geyser as a "look in my direction and you die" defensive move.
This year, Buster Wolf does PATHETIC damage when comboed into. However, when you get a counter with it, it does pretty good damage. Throw in the fact that hops have a lower trajectory in general this year and increased invulnerability for the Wolf (I believe the only vulnerable part now is his head), and the Buster Wolf is now *the* move of choice (save Power Stream, of course) when stopping hops/jump attacks.
Power Geyser, on the other hand, now sucks in every way, but it still scales pretty nicely in combos. Blah, blah> Power charge (2 hit) > Power Geyser does waay better damage then the Buster Wolf cancel.
Edit:
Another thing: Terry still rapes cornered opponents. Even more so when he's leader. Space out crouch Ds, vertical hop D's, light Power Waves, Crack Shots, and back them with the threat of a Bustah Wolf and Power Stream to kill telegraphed pokes and hops. Watch them crack.
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I usually used this as my bnb in 2003:
Jump (Hop) D, st+C, +D, +D, ff+D, ff+D, SC qcfx2 +k
I was testing out some terry stuff in XI and of course, +D, +C are taken out for the E button.
I noticed that the +D kick is a auto knock down and doesn't combo after st+C, so I was wondering if anyone found another attack, or if I was just bad with the E timing.
Jump (Hop) D, st+C, +D, +D, ff+D, ff+D, SC qcfx2 +k
I was testing out some terry stuff in XI and of course, +D, +C are taken out for the E button.
I noticed that the +D kick is a auto knock down and doesn't combo after st+C, so I was wondering if anyone found another attack, or if I was just bad with the E timing.
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