Home port: NGBC coming to XB360 and PS2
- Gojira
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No details yet, but looks like it's coming.
http://xbox360.ign.com/articles/651/651197p1.html
Also coming to PS2, according to Iggy.
http://neogeofreak.sbpnet.jp/news/0509/15/index.html
http://xbox360.ign.com/articles/651/651197p1.html
Also coming to PS2, according to Iggy.
http://neogeofreak.sbpnet.jp/news/0509/15/index.html
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*prays for its accuracy*ShadowSonic wrote:The Japanese PS2 port has been announced for a release on 22nd December 2005.
Source
Well, this would be the fastest PS2 port ever. But if we were honest we had to admit ports most of the time were delayed....
Let's just hope this one gets released VERY quick!
--Blast
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http://neogeofreak.sbpnet.jp/soft/02/index.html
NGF article about the PS2 release of NGBC.
New features:
- Improved graphics (whatever that means)
- Colour edit
- Arranged soundtrack
- 4 new stages with 2 variations each
- Command edit feature (must be those macros you can record)
- PS2 new mode: Tag Play (wtf?)
- Goodman and Shin Shishioh playable (meh)
NGF article about the PS2 release of NGBC.
New features:
- Improved graphics (whatever that means)
- Colour edit
- Arranged soundtrack
- 4 new stages with 2 variations each
- Command edit feature (must be those macros you can record)
- PS2 new mode: Tag Play (wtf?)
- Goodman and Shin Shishioh playable (meh)
- BP
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- Slapper Joe
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Load time is horrid, horrid, horrid in Arcade play mode. While it isn't all that bad in Survival or Tag Play mode, which doesn't make much sense.
It is basically another KOF port. Some of the art in Gallery mode is really poor too (like looking at a sub-par deviantart site.) Goodman has no jump/crouch. one punch/kick, 4 specials and one powerup super. The bonus backgrounds are 3D prerendered stuff and look totally out of place, they have way to much motion in them as well that only serves to distract you.
It is a port, nothing more. If you are hoping to get it for extras you will be really disappointed. I know I am. 28 is at the lowerend of Famitsu score range but I believe it should be at least 3-4 points lower.
It is basically another KOF port. Some of the art in Gallery mode is really poor too (like looking at a sub-par deviantart site.) Goodman has no jump/crouch. one punch/kick, 4 specials and one powerup super. The bonus backgrounds are 3D prerendered stuff and look totally out of place, they have way to much motion in them as well that only serves to distract you.
It is a port, nothing more. If you are hoping to get it for extras you will be really disappointed. I know I am. 28 is at the lowerend of Famitsu score range but I believe it should be at least 3-4 points lower.
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I ment as in comparison to the Atomiswave version. On background change (every 3 stages) it takes probably twice as long. There is also a 5-15second blackscreen while just loading the characters on same background. This is pretty much instantanious on Atomiswave.
Even stuff like going to settings menu during a fight has notable loading times.
Even stuff like going to settings menu during a fight has notable loading times.
- L1r
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As long as it doesn't have PSX KOF loading times I won't complain. Besides, you gotta take into acount that most people haven't even played the game yet and the ports might be their only choice. About Goodman, he's not a normal character, standard rules don't apply to him. Heck, Mukai doesn't crouch either and you don't see people complaining... at least it doesn't lag as KOFNW.. right?
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The extra loading time for the Arcade Play mode is really weird, considering that it loads pretty fast in Survival mode. It can take up to 15 - 17 seconds to load in Arcade Play, which is actually quite long for a 2D fighting game in this day and age. Did something go wrong with the coding? I might as well play normal Tag Play mode.
There are now 'night' versions of the original NGBC backgrounds but you can only see them while playing Survival or Tag Play Mode. The same goes for the 3D backgrounds. The 3D backgrounds are nice enough and my favourite is the Metal Slug one. Too bad they couldn't make 3D versions out of the original NGBC backgrounds to give it a more uniform look.
Tag Play is, like people assumed, VS Play where you need to defeat both CPU characters before you can go on to the next round. I think there's 6 rounds all together and when you finish, you automatically go on to meet Goodman as the final boss (correct me if I'm wrong, but I met him in my first playthrough).
Survival Challenge Mode pits you against all the characters ala Tag Play, but the difference is that the CPU characters have only 1/8 defense and weak AI, making it very easy to beat them. However, after every 4-5 rounds, you will go up against a Boss character (Mizuchi, Neo Dio, Shishioh, and finally Goodman), which will also have weak defense but have slightly better AI than the other normal CPU characters.
If you lose a character against a Boss character or more than half of your lifebar but you still manage to get a win, you will enter the next round with both characters having 50% of their lifebar. You don't gain any additional life after every round, so I guess that's the real challenge, which is to defeat the Boss characters. Only when you defeat the Boss characters in Survival Challenge Mode can you unlock them.
There are now 'night' versions of the original NGBC backgrounds but you can only see them while playing Survival or Tag Play Mode. The same goes for the 3D backgrounds. The 3D backgrounds are nice enough and my favourite is the Metal Slug one. Too bad they couldn't make 3D versions out of the original NGBC backgrounds to give it a more uniform look.
Tag Play is, like people assumed, VS Play where you need to defeat both CPU characters before you can go on to the next round. I think there's 6 rounds all together and when you finish, you automatically go on to meet Goodman as the final boss (correct me if I'm wrong, but I met him in my first playthrough).
Survival Challenge Mode pits you against all the characters ala Tag Play, but the difference is that the CPU characters have only 1/8 defense and weak AI, making it very easy to beat them. However, after every 4-5 rounds, you will go up against a Boss character (Mizuchi, Neo Dio, Shishioh, and finally Goodman), which will also have weak defense but have slightly better AI than the other normal CPU characters.
If you lose a character against a Boss character or more than half of your lifebar but you still manage to get a win, you will enter the next round with both characters having 50% of their lifebar. You don't gain any additional life after every round, so I guess that's the real challenge, which is to defeat the Boss characters. Only when you defeat the Boss characters in Survival Challenge Mode can you unlock them.