KOF XIII: K'
- Dark_Chaotix
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So i mucked around with him for 30 mins trying to figure out how to do his iAqcb+B from DM/ SDM. I have kinda got it now and can do it. It also doesnt need to be on bigs either as I did them on iori and works.
Ill write more tomoro.
Ill write more tomoro.
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Re: KOF XIII: K'
Thanks so much, I will appreciate it. I was trying it on my friend's house last Saturday but didn't worked =(
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Re: KOF XIII: K'
Added Practical Combo tutorial to first post
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Re: KOF XIII: K'
Forgot to talk about this...
Anyways, yeah its still kinda hard and timing is different depending on DM and how high. For example, it "feels" different to link iAqcb+B if you do qcfx2 DM on ground or as opponent is falling for the air. And there is a different timing to do if after SDM
As for actually doing it, I initially was doing b~qcb+B, but I have now been doing ~b+B and still works. Easier to do b+B then a whole +B when you need it. Just have to get the buffer timing during the ending frames of DM / SDM so when you do the b+B it comes out.
One way to see if you are doing it right is to always do the follow up after the first +B with +BD. Assuming you do it right, you will get the air EX +BD, if not, then you will do the normal follow up to +B. If thats the case then its telling you that you arent in the air and timing is off.
Hope this helps. Im still one to say that I havent perfected it yet
Anyways, yeah its still kinda hard and timing is different depending on DM and how high. For example, it "feels" different to link iAqcb+B if you do qcfx2 DM on ground or as opponent is falling for the air. And there is a different timing to do if after SDM
As for actually doing it, I initially was doing b~qcb+B, but I have now been doing ~b+B and still works. Easier to do b+B then a whole +B when you need it. Just have to get the buffer timing during the ending frames of DM / SDM so when you do the b+B it comes out.
One way to see if you are doing it right is to always do the follow up after the first +B with +BD. Assuming you do it right, you will get the air EX +BD, if not, then you will do the normal follow up to +B. If thats the case then its telling you that you arent in the air and timing is off.
Hope this helps. Im still one to say that I havent perfected it yet
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Re: KOF XIII: K'
Oh thanks so much, I will maybe try again if I have chance next week n_nb
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Re: KOF XIII: K'
Added console changes and movelist vid to first post.
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Re: KOF XIII: K'
Played a good number of matches with Perfect Stranger yesterday, and K's jump D isn't really great as air-to-ground anymore (unless you space it so that you hit them with the tip of it, maybe) - I much prefer jump C for jumping in now. Jump D is still alright air-to-air though.
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Re: KOF XIII: K'
Courtesy of rogueyoshi, a corner combo for K' that uses one stock and 50% drive which will remind you of arcade K's damage levels:
The tricky bit is of course the dp+A -> QCF+C drive cancel.
The tricky bit is of course the dp+A -> QCF+C drive cancel.
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Re: KOF XIII: K'
Yeah, not to mention that you have to be really low to the ground for the followup to hit, let alone getting that notation out.
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Re: KOF XIII: K'
heh I was going to post that it's the easiest part due to shortcuts: to do + p > + p combos (in hyper drive mode) you just do + p, hold p
but that combo doesn't use HD
but that combo doesn't use HD
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Re: KOF XIII: K'
Thanks so much Sonic Tempest, nice K' combo, wanna try ASAP
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Re: KOF XIII: K'
my latest vid
Has some VS combo in there, but has ideas that people would like to use or expand on.
Has some VS combo in there, but has ideas that people would like to use or expand on.
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Re: KOF XIII: K'
hey anyobody wanna help me with some k hd combos? i was trying out k (late, i know) and i couldnt get the to hit afterwards i did the during hd combos. i want to know what im doing wrong. after a normal juggle i juggle with and cancel that into and ive even tried to cancel it into but neither the fb or the upward kick juggle afterwards, they just dont hit.
thanx in advance.
thanx in advance.
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Re: KOF XIII: K'
Sorry Musolini, I can't help you with it because I can't even reach that part of normal combos (without HD)
What is the fashion to make the Drive Cancel of into ?
I get only the DM, or nothing and few times I was able to perform it properly but it was just luck, not really idea on how did I made it
So... anyone can help me? It is not using HD, just the Drive Cancel wasting half HD bar :'(
What is the fashion to make the Drive Cancel of into ?
I get only the DM, or nothing and few times I was able to perform it properly but it was just luck, not really idea on how did I made it
So... anyone can help me? It is not using HD, just the Drive Cancel wasting half HD bar :'(
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Re: KOF XIII: K'
It's been mentioned before in this thread, but the way you do that is input HCB,f+A for the DP, and then QCF+P. In HD mode you can just do dp+A, P instead.
As for the followup not hitting, I believe there's a height restriction for the juggle to work correctly. You need to hit them with the first hit of dp+A pretty close to the ground.
As for the followup not hitting, I believe there's a height restriction for the juggle to work correctly. You need to hit them with the first hit of dp+A pretty close to the ground.