Psycho Ball or
Psycho Teleport or
Psycho Sword or
Psycho Reflect or
Phoenix Arrow or (in air)
DM Shinning Crystal Bit 2X or (Can be Also be done in air)
Neo Max Psychic 13 +
Console changes:
* Phoenix Bomb (from Cancel: f.B) has a different trajectory from arcade version and hits a crouching opponent as a combo from a normal fierce.
* Weak Phoenix Arrow’s (air K) recovery time has been reduced, but it also causes a shorter Hitstun on the opponent.
* EX Psycho Teleport (Ex K) can be canceled with a special or super. The Arcade version only allowed drive canceling at the second half of the move, but it no longer has that limit and it’s also a normal cancel now (doesn’t cost drive meter).
- Standing CD comes out faster.
* Shining Crystal Bit (hcb x2+P) doesn’t move back on execution.
Producer Yamamoto says: Weak Phoenix Arrow has been balanced so that it can’t be punished with normal moves on a block. Since there’s less worries about it being punished, it should be effective to use it together with her buffed up Phoenix bomb, There’s other changes that Athena users should be happy about, like her standing CD and her Shining Crystal Bit.
Movelist Video
Re: KOFXIII: Athena
Posted: Tue Jul 20, 2010 15:40
by fiol
from srk (Token686)
Re: KOFXIII: Athena
Posted: Sun Jul 25, 2010 08:11
by fiol
Re: KOFXIII: Athena Asamiya
Posted: Sat Sep 25, 2010 01:58
by Dark_Chaotix
Toxic Avanger wrote:
Totally unrelated but handcam wise this is one of the best quality vids that I have seen in youtube (aside from those extreme close up K' team playthrough).
Re: KOFXIII: Athena Asamiya
Posted: Fri Dec 24, 2010 20:46
by Toxic Avanger
Re: KOF XIII: Athena Asamiya
Posted: Wed Dec 21, 2011 01:16
by Dark_Chaotix
Added console changes and movelist vid
Re: KOF XIII: Athena Asamiya
Posted: Sun Mar 04, 2012 17:53
by Toxic Avanger
The Nohohonto crew has been very active combo wise lately.