
KOF XIII: EX Iori
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Re: KOF XIII: EX Iori
I do have a two bar HD combo for EX Iori. There might be more damaging options for two bars, however...
http://www.youtube.com/watch?v=qMRyX8qN_YM" onclick="window.open(this.href);return false;
http://www.youtube.com/watch?v=qMRyX8qN_YM" onclick="window.open(this.href);return false;
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Re: KOF XIII: EX Iori
Tried your combo and ended the HD combo with command grab into dash C xx f A xx
-hcb P xx qcfx4 AC and got 750 damage (including jump in).
Changing the entire combo, doing command grab loops into neo max got me 781 damage.

Changing the entire combo, doing command grab loops into neo max got me 781 damage.
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Re: KOF XIII: EX Iori
Did some testing with him, and I learnt that EX Iori can cancel his far C into a command attack unlike the regular claw version. If you're just within range, far
into
(first hit) will combo as well, but unless you know Iori's ranges really well, I wouldn't recommend it, since it's very likely for the
to whiff after. However, if you're within range of both hits, it's a remarkable feint, since most people are probably going to expect a
after, not a second punch. Given that Iori's far
can be empty cancelled, I can also see some use for cancelling into
, since it has pretty good range, and most people aren't going to see it coming.










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Re: KOF XIII: EX Iori
would have to be fairly quick to pull off.
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Re: KOF XIII: EX Iori
It's a pretty easy cancel. Just hold the stick atDark_Chaotix wrote:would have to be fairly quick to pull off.















Or otherwise you can just treat the far








EX




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Re: KOF XIII: EX Iori
Trial vid update on first post