Toxic Avanger wrote:Yes, it's gone (I really liked that one).Dark_Chaotix wrote:Im assuming they also got rid of the b,b~f dash they had in xii?
Then again, XIII back steps resemble more the old games (in XII, neither the long back steps nor the short ones resemble too much the previous game ones in length and speed).
KOF XIII System Discussion Thread
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From earlier in the thread:
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Re: KOF XIII System Discussion Thread
Thank you, sorry for not checking the thread, I didn't expect it would've been asked. 

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Re: KOF XIII System Discussion Thread
They keep the ability to keep on running if the opponent jumps over them. Couldnt do that in XII
Yay for "run after fb" combos
Yay for "run after fb" combos

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Re: KOF XIII System Discussion Thread
What's this I hear about 1 frame attacks can hit after throw escapes? Eg: Kyo's EX Orochinagi will hit after Kyo escapes a throw.
Prof/Kane wrote about this on mmcafe with something about holding the P button. Is this a reference to "negative edge" (where button releases count as input)?
Prof/Kane wrote about this on mmcafe with something about holding the P button. Is this a reference to "negative edge" (where button releases count as input)?
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Re: KOF XIII System Discussion Thread
Oh that news to me. I havent heard that ref since 3s....Someone can look into it?Gunsmith wrote:What's this I hear about 1 frame attacks can hit after throw escapes? Eg: Kyo's EX Orochinagi will hit after Kyo escapes a throw.
Prof/Kane wrote about this on mmcafe with something about holding the P button. Is this a reference to "negative edge" (where button releases count as input)?
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Re: KOF XIII System Discussion Thread
Gunsmith wrote: Prof/Kane wrote about this on mmcafe with something about holding the P button. Is this a reference to "negative edge" (where button releases count as input)?
Niet niet. This is something that is exclusive to Kyo and has been there since long, where we have that if you charge slightly his Orochinagi prior to releasing it, it will become faster than just doing the move without holding the button at all (we even have that in 2002 and I think 2001 he couldn't combo the move without relying on that little trick).
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Re: KOF XIII System Discussion Thread
In 2k2 you couldnt connect f+B into DM without it, but it wasnt in xii its weird if they brought it back in xiii. Technically, these guys should be doing the DM on the ground rather then cancelling in the air if thats the case (non HD combo). So doing it after
+D should be possible then....
Then again, that stuff was so hard to do in 2k2 and 1 frame shen in xii was disgusting.
Plus that original trick wasnt from throw escapes as stated.....Thats semi broken if you can do something straight after a throw escape.

Then again, that stuff was so hard to do in 2k2 and 1 frame shen in xii was disgusting.
Plus that original trick wasnt from throw escapes as stated.....Thats semi broken if you can do something straight after a throw escape.
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Re: KOF XIII System Discussion Thread
Hmmm I've left a TBC note in Kyo's movelist.
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Re: KOF XIII System Discussion Thread
Can anyone test out the properties of the roll in XIII?
Are they at all cancellable? (not into HD)
Rolls should be vulnerable to a combo at the end, however I'm wondering if characters with a fast invincible
(when rolling) can still counter.
Are they at all cancellable? (not into HD)
Rolls should be vulnerable to a combo at the end, however I'm wondering if characters with a fast invincible

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Re: KOF XIII System Discussion Thread
Say guys, I was watching one of the combo exhibits posted in GameFAQs, namely this one:
and was just wondering if being in HD mode allows you to bypass the charging for Leona and Ash's moves the way you could in 2k2 UM. Also, looking at the Ash combo, I'm not sure if his moves didn't need to charge as a result of being in HD move, or from using his
. Anyone care to clarify?
and was just wondering if being in HD mode allows you to bypass the charging for Leona and Ash's moves the way you could in 2k2 UM. Also, looking at the Ash combo, I'm not sure if his moves didn't need to charge as a result of being in HD move, or from using his




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Re: KOF XIII System Discussion Thread
Charging is still there, what happens is that players input (for example, with Leona)Tel wrote:Say guys, I was watching one of the combo exhibits posted in GameFAQs, namely this one:
and was just wondering if being in HD mode allows you to bypass the charging for Leona and Ash's moves the way you could in 2k2 UM. Also, looking at the Ash combo, I'm not sure if his moves didn't need to charge as a result of being in HD move, or from using his![]()
![]()
![]()
. Anyone care to clarify?





And well, Ash doesn't need to charge when he is flaming green and he can cancel his commands moves with his chargeless specials, just like in XI.
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Re: KOF XIII System Discussion Thread
So in essence it's similar to Urien's charge buffering? Well, it certainly adds options for charge characters to be able to pull off a high difficulty, high damage combo for relatively low cost.. Thanks very much, appreciate it.
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Re: KOF XIII System Discussion Thread
So someone touched on CU (cross ups) and found that its hard to tell when it will actually crossup rather then put you in the front. If its like XII that has some CU, its like that you have to be fully over the body and not like 2k2 where is just then attacking part (if i had to explain it somehow). I think it will be something that ppl will have to get used to, or is that that bad where your body is full over the opponent and it still puts you back to the front?
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Re: KOF XIII System Discussion Thread
it's not bad, it's f*cked!
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Re: KOF XIII System Discussion Thread
I would say it's stupid sometimes; not bad, or f*cked. Eventually you learn to read what the game wants. Like I said before, give it some time. You'll learn to love XIII and forget about 2k2um.Gunsmith wrote:it's not bad, it's f*cked!