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[Soundtrack] King of Fighters XI Sound Collection

Posted: Wed Mar 29, 2006 03:03
by SonicTempest
King of Fighters XI Sound Collection

For possibly the first time, SNK Playmore has released a KOF soundtrack that includes both the OST and the AST in one nice package. So how does it fare on the whole?

The KOF XI Sound Collection consists of 2 CDs, one with the original/arcade versions of the tracks and the other with the arranged/console tracks. This would normally be a good thing, except for a few problems.

First of all, each disc has a total of 37 tracks on it, meaning that track lengths are woefully short. There are no tracks that exceed 4 minutes in length, meaning that they are over all to soon, which is especially annoying given that a lot of these tracks are pretty good. At least the composers saw fit to compose "endings" to the tracks rather than just have them fade out at the end.

The other problem relates to the arranged tracks. Quite simply put, they're rather disappointing. They hardly exhibit any creativity over the regular OST tracks, instead just augmenting them with better instrument samples and some added riffs here and there. They're not bad, by any means, but compared to KOF'96 or even KOF2003's AST, the lack of creative rearrangement is stark. Part of this might be attributed to the fact that the OST tracks aren't limited by the NeoGeo's synthesizer any more, so there is less room for creativity in rearranging the tracks.

In addition, some of the arrangements totally ruin the feel of the OST tracks altogether, which is really quite annoying.

Anyhow, As with my earlier KOF2003 AST review, I'll do a track-by-track overview and comparision.

1. THE KING OF FIGHTERS XI
OST - Not bad...it has a rather catchy beat. It sounds like a cross between the intros of old and those from KOF2000 with their techno leanings.
AST - Not too diferent except for better-sounding samples.

2. HOW TO PLAY
OST - Just a simple synth refrain + percussion beat.
AST - Almost the same as the OST, but better samples.

3. PLAYER SELECT
OST - Has a nice "Let's get this show on the road!" feeling to it with the mix of synth and guitars, but otherwise, quite nondescript.
AST - Sounds a bit more subdued than the OST version for some reason.

4. ORDER SELECT
OST - More synth, but with a faster percussion beat. Good at getting you pumped for the upcoming match. :)
AST - virtually identical to the OST track.

5. joker- HERO TEAM BGM
OST - A synth/rock melody that blends the two quite well. You can hear the refrain from "Splendid Evil" near the beginning, and it smoothly transitions into a wailing guitar solo near the end. Good track.
AST - I'd say the AST version is better than the OST version, if only because the guitar and percussion are more varied, and therefore sound more interesting. Also, the synth refrain is slightly more subdued, which works quite well for the overall "feel" of the track. And of course, the guitar solo at the end sounds a lot cooler too.

6. WINNER
OST - Quite nice, but not much to say about it since it's only 16 seconds long.
AST - Sounds more subdued and less forceful than the OST version, for some reason.

7. Queen - RIVAL TEAM BGM
OST - Awesome track. A great blend of guitars, synth and piano, and a great "mysterious" feel to it. It really sounds like it came out of a Castlevania game, but the fast-paced percussion beat means it's very well-suited to KOF.
AST - Better samples help the track somewhat, but it more or less sounds the same as the OST version.

8. Street dancer - FATAL FURY TEAM BGM
OST - Unlike their 2003 BGM, this track sounds MUCH more "Fatal Fury"-ish with its mix of synth melody, slow guitars and piano chords, and really suits the team it's meant for (Terry and Duck, that is...not so much Kim).
AST - Sounds quite similar to the OST version, although - you guessed it - a little more subdued. This is largely because of the more muted guitar backdrop. Still sounds good though.

9. Jack - BURIKI ONE HIDDENS BGM
OST - A fairly straightforward hard rock BGM with some synth mixed in. It's certainly not too shabby, although it could be more interesting.
AST - Mostly the same, but better samples.

10. After a long absence - KYOKUGEN TEAM BGM
OST - Starts out with a nice acoustic guitar riff, then transitions into the traditional synth melody-type Kyokugen Team BGMs that we all know and love. However, it unexpectedly segues into a short, pleasant xylophone/bass interlude before returning to the main chorus. A nice track, but the climax could be more forceful and majestic.
AST - More or less the same track with better samples, but the synth lead sounds downright weird - it has this "rasping" quality to it that doesn't fit with the feel of the track at all.

11. Shiroi Sekai (WHITE WORLD) - MIDBOSS CUTSCENE BGM
OST - A short percussion/chanting interlude. Nothing worth mentioning really.
AST - See OST comments.

12. kiss or poison - MOTW TEAM BGM
OST - Sounds like a theme typical of B. Jenet - an upbeat, happy-sounding theme with a brass section and a piano backup. It doesn't really fit Griffon or Gato, though. A good track, but the brass instruments sound way too "synth-y."
AST - The AST version sounds a LOT better, largely because of the improved instrument samples. Otherwise, no major differences.

13. Smell of Gunpowder - IKARI TEAM BGM
OST - If you're familiar with the Ikari Team themes, you know what to expect, really. Pre, hard rock that starts out slow, but picks up the pace later into the track with a synth/guitar duet. A bit slow to start, but decent nonetheless.
AST - Improved guitar and percussion samples help this track a lot, seeing how it relies so much on them. Definitely sounds a lot better than the OST version.

14. PURE~at good old days~ - PSYCHO SOLDIER TEAM BGM
OST - Starts out like the sugary J-pop the team has become known for in recent years, with a nice mix of synth and piano, but slowly segues into a very majestic, oriental-sounding theme. Great track!
AST - The nice piano chord intro got replaced with synth, and the peaceful-sounding flute-ish instrument got replaced by a guitar. Overall, the track sounds a bit more "edgy." I'm not sure I really like that, although it's not really unpleasant to listen to.

15. King - ADELHEID BGM
OST - Fast-paced synth rock for he who would inherit the mantle of "R". Definitely not a bad track, although a little bland. Also, if you listen carefully you can hear bits of Ketchaku R&D here and there!
AST - The AST version sounds quite a bit more powerful than the OST version, thanks to better guitars. It's still rather bland, though.

16. Secret Circumstances - AGENT TEAM BGM
OST - Starts out sounding like lounge music, then transitions into something you might hear in a James Bond film. an upbeat, mysterious jazzy theme that definitely suits the purpose of the team (they are agents, after all :P), and is arranged really well overall. One of my personal favourites.
AST - This track improves a LOT on the AST - the improved instrument samples are that good. Sounds really great.

17. Continue
OST/AST - Synth + percussion, nondescript, yadda yadda.

18. Service
OST/AST - See "Continue."

19. Rinrin - ANTI-KYOKUGEN TEAM BGM
OST - A fast-paced blend of strings, percussion and piano. It sounds like something that might have come out of AOF, hence it suits this team really well. The climax with the Indian percussion instruments and string melody is done very well.
AST - The strings on the OST have been replaced by a funny hollow-tube-sounding synth instrument that really kills the feel of the track for me. Quite a shame, because the rest of the track sounds really great.

20. KDD-0075 - K' TEAM BGM
OST - This track is probably the single biggest reason I bought this album. It marks a return to the heavy techno-rock prevalent in early K' team themes. Incredibly catchy melody, a kickass beat, and awesome climax. One of my favourite tracks on the OST!
AST - The AST version, however...ugh. It starts out sounding decent enough, but the percussion is overstated, and the use of guitar as the driving instrument in the melody just doesn't work. I'd take the OST version over this any day.

21. New Order - KYO&IORI TEAM BGM
OST - Another awesome OST track. Addictive beat and catchy guitar riffs make this theme a winner. It even manages to incorporate an Iori-ish saxophone riff, so it definitely suits this otherwise oddball team to a "T."
AST - Another awesome OST track...completely ruined. The percussion has been redone, making the track sound like a cross between hard rock and a Beach Boys song. Even including maracas. It just doesn't work AT ALL, and totally ruins the mood of an awesome OST track.

22. Cha-cha-cha - KIZUNA ENCOUNTER HIDDENS BGM
OST - This track is purportedly straight off the Kizuna OST, and I must say it sounds rather good, with a nice majestic sound to it. I particularly like the string ensemble in the background of the main synth/guitar melody.
AST - Quite similar to the OST version, although the better string and guitar samples help make it quite a bit better. Also, for some reason it's the only track on the AST that actually loops. Uh.

23. Unaru Sekai (The world that roars) - PRE-SHION CUTSCENE BGM
OST/AST - more chanting, yadda yadda.

24. Koubai (Melody of Confrontation) - SHION BGM
OST - A slow rock track (which gradually gets faster) that has a strong Oriental feel to it, due to the use of a shamisen and Japanese percussion instruments. Definitely suits Shion very well, and quite a nice boss BGM.
AST - Better samples, overall better-sounding track. Not many changes otherwise.

25. Yugamu Sekai (The warped world) - PRE-MAGAKI CUTSCENE BGM
OST - This really sounds like it should be in an RPG of some sort. Lots of strings that climb higher and reach a climax, but with a synth bass. Not bad for an interlude, I guess.
AST - Sounds more synth-y than the OST version, but otherwise not much difference.

26. an improvised concerto - MAGAKI BGM
OST - An excellent boss BGM! A pure orchestral instrumental, with a slight Oriental feel to it. It's very powerful and majestic sounding, and very worthy of being the background music to the final battle of the game. Magaki may look like a queer, but his BGM kicks ass.
AST - Better samples obviously make an already great boss track even better. Excellent track.

27. Kakusei (Awakening) - POST-MAGAKI CUTSCENE BGM
OST - Starts out like all the other cutscene BGMs, with heavy piano chords and percussion, but eventually gains a string melody that rises to a climax, with a melancholic piano outro. Pretty damn good for music set to still pictures :P
AST - Sounds a lot better, simply by virtue of the better-quality sound samples.

28. Ending - Rain
OST - Starts out with a catchy synth riff set to a simple percussion/bass backdrop, but escalates into a cool guitar solo. Nice ending BGM.
AST - The synth has more echo to it, and the better samples make the guitar climax sound really, really cool.

29. Ending - PAO PAO
OST - As you might expect, a piano and organ-heavy theme to reflect the laid-back atmosphere of the Pao Pao Cafe. It works for the ending it's composed for, certainly :)
AST - The piano sounds a lot better, but other than that, it's more or less the same BGM.

30. Ending - Rest
OST - I swear, this reminds me of an FFVII track. Even more laid back than the previous track, if that's possible. Quite relaxing.
AST - Better samples, yadda yadda.

31. Ending - Conference
OST - A relaxed, somewhat melancholic track with light percussion, synth and piano. Easy on the ears.
AST - Be- eh, you already know what I'm going to say. I think the synth in this version of the track sounds better though.

32. Ending - Worm
OST - An ominous-sounding slow techno BGM. Not much I can say otherwise.
AST - Ditto.

33. Ending - Sky
OST - A peppy ending theme for the team which loves sugary J-pop. Has a very relaxing feel to it, like you're lying on the grass and staring up at the, uh...sky :P Although it has some instrumentation problems...
AST - ...which are solved by the AST version. Which, for some reason, is a full minute longer than the OST version of the track because it loops.

34. Ending - Agent
OST - A very military-sounding track, which of course entirely suits the team it was composed for.
AST - Sounds quite a bit more powerful than the OST version, which works to its benefit.

35. Ending - Collection
OST - Another nondescript ominous sounding track.
AST - Not much to add, really :P

36. Ending - Parting
OST - A piano theme with a strings/choral backup and light percussion that segues into a guitar solo outro. I *think* this is from Adelheid's ending, in which case, it works quite well.
AST - New samples, sounds better, you get the picture.

37. SeeYou - CREDITS
OST - Starts off quietly, as a string melody to a piano/percussion backdrop. About halfway through the Indian-style chanting from the interlude BGMs returns, and the mood of the track changes to one sounding somewhat foreboding in nature. Not quite as catchy as Heavens, the 2003 credits BGM.
AST - Better samples improve the track, as usual, but not much else has changed.


Is this album worth a purchase? I won't deny that the KOF XI OST is definitely one of the best in years. However, the short track length and disappointing arranged tracks makes one feel rather shortchanged. This album would have vastly better had it been released as a 4-CD collection rather than just 2, and had more effort been put into the actual rearrangement of the tracks.

FINAL SCORE:
OST: 8.5/10

Overall, there's very little to dislike about the OST, except for the tracks' unfairly short length. It's a solid album, easily the best OST in years.

AST: 7/10
It's "OK," but that's really the problem - nothing really remarkable, and some of the rearrangements are just plain bad.

Overall: 7.5/10
Kickass OST + average AST. There's a lot to like about this collection, but there are things that will annoy you as well.

Posted: Wed Mar 29, 2006 04:33
by Iie-Kyo
Goot review, as always. I agree with the opinion of a lot of your tracks - there's lots of fillers, but most games have to have fillers there to remind you that it can play music - usually you're too occupied with something else to notice anyway. But there's something in here for everyone. This is good.

The bottom line is - don't let the 7.5 score fool you all. I'm fairly sure the reason why this OST/AST pack got that score is because of the shortchanging we got with the short as hell tracks and lack of "rearrangement" in the AST (the words half-assed come to mind).

By no means does this mean the track collection sucks. I will be another voice to say, as an SNK and KoF fan, after having to deal with 5 years worth of crappy remixes and uncreative themes, this definitely feels like the old SNK of the past with their godly sound team. Buy this pack alone to get Track 20 and 21 of the OST - those two tracks are pure asskicking music which is awesome music for KoF. Think GGXX music, but higher energy, faster paced, and well, just freakin' better.

The last time I automatically said "I WANT THAT TRACK NOW" when I first heard it - in OST form of all things - was when I heard "Esaka?" in '96. Funny how it just so happens, a whole freakin TEN YEARS LATER, one of the two tracks that I now consider to be up there with Esaka is yet another Kyo theme music, but hey, only fitting for the original hero of KoF to get one of THE most kickass tracks in the OST.

But yeah, whoever was responsible for rearranging the AST versions of these tracks needs to be rearranged to a different position in the sound staff. :-( Otherwise, get it. Let SNK know they rock, and yes that pun was intended. They deserve it. :smile:

Posted: Wed Mar 29, 2006 10:44
by denieru
can you guys point me to an english site where I can buy it?

Posted: Wed Mar 29, 2006 15:47
by SonicTempest
denieru wrote:can you guys point me to an english site where I can buy it?
CDJapan:
http://www.cdjapan.co.jp/(simple,with_c ... Y=SCDC-517

I think Play-Asia also has it.

Posted: Wed Mar 29, 2006 19:19
by AcidicEnema
great review SS. Spot on about the AST arrangements.

KDD-0075 being such a kick ass track is probably the only consolation there is for Kula Leader for such an overpowered bitch :-P

Posted: Thu Mar 30, 2006 06:02
by J]-[UN
I kinda like Maxima and K' more... XD

Maxima --> Stun king

Posted: Thu Mar 30, 2006 07:48
by SonicWaver
The other problem relates to the arranged tracks. Quite simply put, they're rather disappointing. They hardly exhibit any creativity over the regular OST tracks, instead just augmenting them with better instrument samples and some added riffs here and there. They're not bad, by any means, but compared to KOF'96 or even KOF2003's AST, the lack of creative rearrangement is stark. Part of this might be attributed to the fact that the OST tracks aren't limited by the NeoGeo's synthesizer any more, so there is less room for creativity in rearranging the tracks.
maybe...maybe due to the fact (as ive read...and think the same) that SNKP was just lazu...and didnt botheres in making a real "arrangement" on any track..and just ripped off the tracks that r to be included in the KOF X1 consoles version.

(the length of all of tha AST tracks kinda confirms the last) im pretty sure you will hear exactly the same when KOF XI console versiosns come out (as they already come with OST/AST versions included in game)

no more "7 minutes" long songs...it sucks..and i cant exactly blame da AW

c_ya and good review anyway.

Posted: Sun Apr 02, 2006 01:42
by Ridureyu
So what's the average track length? A minute? less? A minute and a half?

Posted: Sun Apr 02, 2006 01:55
by SonicTempest
Ridureyu wrote:So what's the average track length? A minute? less? A minute and a half?
1:30 to 2:00, roughly.

Posted: Sun Apr 02, 2006 19:37
by Max
The longest track is Shion's at 2:56, the AST version is the only one that's longer than 3 minutes (3:05 I believe). I think that Magaki's is second at 2:16.

Listening to the soundtrack as a whole, I was strangely reminded of Mega Man X3 for some bizarre reason (don't take that as an insult, I like that one as well), with the exception of Kiss or poison wich reminded me of Donkey Kong Country. Weird.

In my opinion, Queen gets ruined by the AST as well. But that's just me probably.

Posted: Mon Apr 03, 2006 09:46
by Ridureyu
A minute and a half is about the minimum that I'll take for this kind of soundtrack... sounds like most of it is the minimum, sadly.

Posted: Thu Apr 06, 2006 15:36
by PenPen
I'm not sure. I just hope that they could do something more with the AST. Otherwise they sound pretty good to me. I thought that I'd give a review of some sorts but since SS had one which pointed out stuff which I wanted to cover (and more) I think his is better. =P

Posted: Sun Apr 09, 2006 23:11
by Ridureyu
I think there's an error in the first post - "Jack" is the BGM for both Silber (buriki One) and Jyazu (Kizuna). Maybe it's just for the "evil" midbosses, while "Cha Cha Cha" is for the "Good guyd?" (Gai and Sho)

Great soundtrack, by the way.