2k2 - (Regular) Chris
Posted: Sun Aug 28, 2005 06:51
Regular Chris info
(Regular) Chris, hereafter called: Chris, is a mobile, high priority combo inspired fighter.
While he is mobile and has high priority under his 'belt', his combos are probably the lowest damage combos in the game, especially when you look at his 'BC' combos which do about as much damage as a Kula Korner Kombo(TM).
Anyway, Chris's basic combo is "Close C, Forward A into ...." and after that you can do his forward teleport, his
+ A, his anti air kick, etc. there's plenty of options.
Chris has possibly the easiest super cancel combo in the game, off of his
+ A(during combo) first hit, QCBx2 + K will always combo with that super cancel, so it should look something like:
"Close C or Far C(first hit), Forward A,
+ A, QCBx2+K(2 stocks)"
Although it looks cool to super cancel, it is likely the most overused combo in the game. And the damage isn't overly impressive, you can also use his other DM, however it does slightly lower damage, -but- it knocks the opponent far away, possibly into a corner situation.
Anyway, Chris, much like Iori, has a command throw(if it can be called a command throw) which causes the opponent to lower his guard briefly and expose his back , thus allowing a free combo. Of course, the fact that the character will be stunned longer doesn't help Chris at all, but still...
One of Chris's great advantages in the game is that he has great mobility, this is due to his good air game, his slide(best in the game) and his 'teleport' move.
His slide can be 'BC' cancelled to start a max mode combo...
His Jump D works as a cross up.
His Jump C works as quick air to air.
Chris is a mid-high tier character, based on the fact that he has high priority moves(Crouch D, Close C, Jump CD etc.) comboed with mobility and a solid air game. He doesn't have any true problem matches in 2002 and he doesn't stand at a particularly 'large' disadvantage against the top tier team, meaning, he doesn't 'hurt' as much as a lot of other characters.
Comparing him to another character, Kula Diamond, who is a mobile *low* priority character, I'd have to say that Chris basically outdoes Kula in every area, simply due to higher priority, mobility and a command throw, Kula's only edge in this comparison is her lovely corner combo and slightly more damaging 'regular' combos.
Not that it makes a huge difference, but Chris's slide is better than Kula's. Kula is cute though, so Kula > Chris !
*Note: Chris has no registered surname, and he is NOT Yashiro/Shermie's son... and yes, Chris is a boy not a girl.
It could be 'implied' that Chris stands for Christian, however it has never been stated anywhere.
Edit:
Chris under his reddish color outfit, reminds me a lot of 'Edward' from Cowboy Bebop...
(Regular) Chris, hereafter called: Chris, is a mobile, high priority combo inspired fighter.
While he is mobile and has high priority under his 'belt', his combos are probably the lowest damage combos in the game, especially when you look at his 'BC' combos which do about as much damage as a Kula Korner Kombo(TM).
Anyway, Chris's basic combo is "Close C, Forward A into ...." and after that you can do his forward teleport, his

Chris has possibly the easiest super cancel combo in the game, off of his

"Close C or Far C(first hit), Forward A,

Although it looks cool to super cancel, it is likely the most overused combo in the game. And the damage isn't overly impressive, you can also use his other DM, however it does slightly lower damage, -but- it knocks the opponent far away, possibly into a corner situation.
Anyway, Chris, much like Iori, has a command throw(if it can be called a command throw) which causes the opponent to lower his guard briefly and expose his back , thus allowing a free combo. Of course, the fact that the character will be stunned longer doesn't help Chris at all, but still...
One of Chris's great advantages in the game is that he has great mobility, this is due to his good air game, his slide(best in the game) and his 'teleport' move.
His slide can be 'BC' cancelled to start a max mode combo...
His Jump D works as a cross up.
His Jump C works as quick air to air.
Chris is a mid-high tier character, based on the fact that he has high priority moves(Crouch D, Close C, Jump CD etc.) comboed with mobility and a solid air game. He doesn't have any true problem matches in 2002 and he doesn't stand at a particularly 'large' disadvantage against the top tier team, meaning, he doesn't 'hurt' as much as a lot of other characters.
Comparing him to another character, Kula Diamond, who is a mobile *low* priority character, I'd have to say that Chris basically outdoes Kula in every area, simply due to higher priority, mobility and a command throw, Kula's only edge in this comparison is her lovely corner combo and slightly more damaging 'regular' combos.
Not that it makes a huge difference, but Chris's slide is better than Kula's. Kula is cute though, so Kula > Chris !
*Note: Chris has no registered surname, and he is NOT Yashiro/Shermie's son... and yes, Chris is a boy not a girl.
It could be 'implied' that Chris stands for Christian, however it has never been stated anywhere.
Edit:
Chris under his reddish color outfit, reminds me a lot of 'Edward' from Cowboy Bebop...