2k2 - Athena Asamiya
Posted: Sun Aug 07, 2005 07:27
Old Athena info
Athena Asamiya is arguably the supreme 'dominant' character in 2002, right up there with Billy Kane and Choi Bounge. Which one is specifically on top is subject for debate, however , I personally, feel that Athena is far above the other two, Choi after her and Billy Kane in a relatively distant third.
Athena is creditted as to having one of the best fireball moves in the game, her psycho ball, this gives her, a significant edge in a game due to her 'fireball' centric special moves which serve to fuel the flame of her fireball zoning tactics.
Athena has various special moves, while not as ... overpowered as her psycho ball, they certainly hold their own mostly, her psycho sword is very useful in combos and works as an early anti air, while not as good as K9999's Warero move or Ryo's uppercut, it is adecuate for its uses.
One of her great strength's comes from her teleportation, this move, adds a significant edge to her arsenal, while I personally don't know if it was intended to work in this way, I know that it seems to increase her already vast power.
For example, if a psycho ball is blocked at max screen distance on wake up(for example) you can + B and move to half screen distance and chain psycho balls as if the opponent were in the corner, thus FORCING most characters to roll or to take significant chip damage/guard break posibilities.
Athena's game is not restricted to ground, she has a great arsenal of air moves, and she is the only character who can cancel moves twice in the air(A, Down + B, + B), she also has remarkable priority with her attacks and a large jump, giving her extra zoning possibilities.
All of this is great but what really seals the deal is her Shining Crystal Bit DM, this gives her a near(key word: near) impervious anti aerial defense, this will knock back 'most' of all attacks in the game.
Athena has no 'real' trouble matches, she can beat any character as easily(or not easily) as any other. However, this is arguable.
As we can see from the storyline, she is a major pain, as she constantly ignores Sie Kensou who is madly in love with her, but seeing as this is a gameplay forum, I'll leave that to someone else.
Discuss Athena Asamiya, the famed female psycho soldier(not Bao).
*By the way, this thread applies to 'anti' Athena tactics as well. So knock your proverbial selves out.
Athena Asamiya is arguably the supreme 'dominant' character in 2002, right up there with Billy Kane and Choi Bounge. Which one is specifically on top is subject for debate, however , I personally, feel that Athena is far above the other two, Choi after her and Billy Kane in a relatively distant third.
Athena is creditted as to having one of the best fireball moves in the game, her psycho ball, this gives her, a significant edge in a game due to her 'fireball' centric special moves which serve to fuel the flame of her fireball zoning tactics.
Athena has various special moves, while not as ... overpowered as her psycho ball, they certainly hold their own mostly, her psycho sword is very useful in combos and works as an early anti air, while not as good as K9999's Warero move or Ryo's uppercut, it is adecuate for its uses.
One of her great strength's comes from her teleportation, this move, adds a significant edge to her arsenal, while I personally don't know if it was intended to work in this way, I know that it seems to increase her already vast power.
For example, if a psycho ball is blocked at max screen distance on wake up(for example) you can + B and move to half screen distance and chain psycho balls as if the opponent were in the corner, thus FORCING most characters to roll or to take significant chip damage/guard break posibilities.
Athena's game is not restricted to ground, she has a great arsenal of air moves, and she is the only character who can cancel moves twice in the air(A, Down + B, + B), she also has remarkable priority with her attacks and a large jump, giving her extra zoning possibilities.
All of this is great but what really seals the deal is her Shining Crystal Bit DM, this gives her a near(key word: near) impervious anti aerial defense, this will knock back 'most' of all attacks in the game.
Athena has no 'real' trouble matches, she can beat any character as easily(or not easily) as any other. However, this is arguable.
As we can see from the storyline, she is a major pain, as she constantly ignores Sie Kensou who is madly in love with her, but seeing as this is a gameplay forum, I'll leave that to someone else.
Discuss Athena Asamiya, the famed female psycho soldier(not Bao).
*By the way, this thread applies to 'anti' Athena tactics as well. So knock your proverbial selves out.