Kula Diamond in 2002 is a mobile, low priority, combo inspired character, with various utility moves and a fairly decent arsenal of moves for each situation.
I say that her priority is low based on the fact that other similar move sets for some characters have basically the 'same' moves but are... higher priority, a good example of this is:
Kula's close C/Clark's close C
Both are 2 hit and are both cancellable, and have a similar hitbox, however, Clark's is 'significantly' higher priority. There are many more, such as her Stand B against Blue Mary's stand B, etc.
This character thrives on lengthy combos to make up for , what I consider, low damage normals and special moves, this is usually achieved through juggles, especially in the corner, etc etc.
Discuss the 'Kyo clone' , rival to basic K'.
Anyway, to start things off, I often use her crouch Bx3 into Stand B into



Crouch Bx3, Stand B,

Also, is it possible to juggle after the following combo?(corner), I ask because, once again, I am not as quick with my hands as some people and I may be taking too long to input the command...
Close C(2 hits), BC *activate max mode*, Close C(2 hits), Down-forward C(1-2 hits),


And then after, it seems as though the opponent is juggled, but I can't seem to continue with a
