Kula Diamond info on the old forum.
Kula Diamond in 2002 is a mobile, low priority, combo inspired character, with various utility moves and a fairly decent arsenal of moves for each situation.
I say that her priority is low based on the fact that other similar move sets for some characters have basically the 'same' moves but are... higher priority, a good example of this is:
Kula's close C/Clark's close C
Both are 2 hit and are both cancellable, and have a similar hitbox, however, Clark's is 'significantly' higher priority. There are many more, such as her Stand B against Blue Mary's stand B, etc.
This character thrives on lengthy combos to make up for , what I consider, low damage normals and special moves, this is usually achieved through juggles, especially in the corner, etc etc.
Discuss the 'Kyo clone' , rival to basic K'.
Anyway, to start things off, I often use her crouch Bx3 into Stand B into + C poke combo, I'm not sure if its possible because I myself, can't pull it off, admittedly, I don't have 'overly' quick hands, can the first hit of her + C be super cancelled into x2+P? which would look something like this...
Crouch Bx3, Stand B, + C, QCFx2+ BC.
Also, is it possible to juggle after the following combo?(corner), I ask because, once again, I am not as quick with my hands as some people and I may be taking too long to input the command...
Close C(2 hits), BC *activate max mode*, Close C(2 hits), Down-forward C(1-2 hits), + B, Forward + D, Max mode cancel into +C..
And then after, it seems as though the opponent is juggled, but I can't seem to continue with a + B, although I suspect it is through my own fault that I can't. Any suggestions on it?
2k2 - Kula Diamond
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Last edited by Archedgar on Wed Aug 17, 2005 10:31, edited 3 times in total.
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Re: 2k2 Kula Diamond
The combo you mention above(crouch Bx3 into Stand B into C) works BUT preferably on larger and taller Charcaters(Chang for example).The bad thing about this combo is that it misses several characters who are in a crouching position. :? So , in order to make things easier and less complicated in order to land it on most characters despite their sizes,height and postion, just minus away one B which you have stated in your combo. I strongly emphasize this as adding one more crouch B,will make the distance further, hence placing yourself in a susceptible postion.Hopes u get what I meant.Archedgar wrote:Kula Diamond info on the old forum.
Kula Diamond in 2002 is a mobile, low priority, combo inspired character, with various utility moves and a fairly decent arsenal of moves for each situation.
I say that her priority is low based on the fact that other similar move sets for some characters have basically the 'same' moves but are... higher priority, a good example of this is:
Kula's close C/Clark's close C
Both are 2 hit and are both cancellable, and have a similar hitbox, however, Clark's is 'significantly' higher priority. There are many more, such as her Stand B against Blue Mary's stand B, etc.
This character thrives on lengthy combos to make up for , what I consider, low damage normals and special moves, this is usually achieved through juggles, especially in the corner, etc etc.
Discuss the 'Kyo clone' , rival to basic K'.
Anyway, to start things off, I often use her crouch Bx3 into Stand B into + C poke combo, I'm not sure if its possible because I myself, can't pull it off, admittedly, I don't have 'overly' quick hands, can the first hit of her + C be super cancelled into x2+P? which would look something like this...
Crouch Bx3, Stand B, + C, QCFx2+ BC.
Also, is it possible to juggle after the following combo?(corner), I ask because, once again, I am not as quick with my hands as some people and I may be taking too long to input the command...
Close C(2 hits), BC *activate max mode*, Close C(2 hits), Down-forward C(1-2 hits), + B, Forward + D, Max mode cancel into +C..
And then after, it seems as though the opponent is juggled, but I can't seem to continue with a + B, although I suspect it is through my own fault that I can't. Any suggestions on it?
About your corner juggle combo you have written, C whiffs and subsequently made you think as though it can be juggle with a Qcb B(u made a typo error saying that it s B),the actual fact is,it can't be juggled any further. You can try max mode cancelling into other moves,but it all whiffs as well. So instead after doing the second last part of your combo( the forward D part), just finsh off the juggle nicely with Dp C.(WITHOUT MAX MODE CANCELLING) It may not be flashy but this is the standard combo.
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Oh , huge mistake on my part, pardon, I accidentally stated it was corner, I was way off, it is actually 'non corner'.
I can't get it to work, but I am a bit bad at doing fancy combos myself, it is possible that it is not 'super cancellable' there, but I'm not sure.
It does work outside of the corner, and it does good damage, but I had hoped it could juggle further .Close C(2 hits), BC *activate max mode*, Close C(2 hits), Down-forward C(1-2 hits), + B, Forward + D, Max mode cancel into +C..
The basic combo works but often times misses, leaving you open for a nasty combo, but when it hits, I was wondering if you could super cancel it into her Diamond edge DM.Crouch Bx3, Stand B, + C, QCFx2+ BC.
I can't get it to work, but I am a bit bad at doing fancy combos myself, it is possible that it is not 'super cancellable' there, but I'm not sure.
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First thing. Fix your link. It is broken.
Second thing. Clark's stand C is not cancellable on the second hit, unless you BC cancel to his (S)DM?
You also don't need to press BC when doing the DM.
Dp C is SCable to DM and SDM.
However if you SC to DM, damage is crap, so it is pretty useless.
Second thing. Clark's stand C is not cancellable on the second hit, unless you BC cancel to his (S)DM?
Actually 2 down Bs are the safest imo.Crouch Bx3, Stand B, + C, QCFx2+ BC.
You also don't need to press BC when doing the DM.
Dp C is SCable to DM and SDM.
However if you SC to DM, damage is crap, so it is pretty useless.
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That sucks, but it helps out I suppose. I had hoped to get a Yuri-esque combo from that crouch B. Extra damage is extra damage...
That's true, but I was not really refering to its cancellability, rather, the fact that it is the same 'general' type of attack as Kula's close C, with vastly superior priority.Clark's stand C is not cancellable on the second hit