2k2 - Kula Diamond

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Archedgar
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2k2 - Kula Diamond

Post by Archedgar » Fri Jul 22, 2005 18:43

Kula Diamond info on the old forum.

Kula Diamond in 2002 is a mobile, low priority, combo inspired character, with various utility moves and a fairly decent arsenal of moves for each situation.

I say that her priority is low based on the fact that other similar move sets for some characters have basically the 'same' moves but are... higher priority, a good example of this is:

Kula's close C/Clark's close C

Both are 2 hit and are both cancellable, and have a similar hitbox, however, Clark's is 'significantly' higher priority. There are many more, such as her Stand B against Blue Mary's stand B, etc.

This character thrives on lengthy combos to make up for , what I consider, low damage normals and special moves, this is usually achieved through juggles, especially in the corner, etc etc.

Discuss the 'Kyo clone' , rival to basic K'.










Anyway, to start things off, I often use her crouch Bx3 into Stand B into DP + C poke combo, I'm not sure if its possible because I myself, can't pull it off, admittedly, I don't have 'overly' quick hands, can the first hit of her DP + C be super cancelled into QCF x2+P? which would look something like this...

Crouch Bx3, Stand B, DP + C, QCFx2+ BC.







Also, is it possible to juggle after the following combo?(corner), I ask because, once again, I am not as quick with my hands as some people and I may be taking too long to input the command...

Close C(2 hits), BC *activate max mode*, Close C(2 hits), Down-forward C(1-2 hits), QCB + B, Forward + D, Max mode cancel into QCF+C..

And then after, it seems as though the opponent is juggled, but I can't seem to continue with a QCF + B, although I suspect it is through my own fault that I can't. Any suggestions on it?
Last edited by Archedgar on Wed Aug 17, 2005 10:31, edited 3 times in total.

ken_garou
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Re: 2k2 Kula Diamond

Post by ken_garou » Sun Jul 31, 2005 07:55

Archedgar wrote:Kula Diamond info on the old forum.

Kula Diamond in 2002 is a mobile, low priority, combo inspired character, with various utility moves and a fairly decent arsenal of moves for each situation.

I say that her priority is low based on the fact that other similar move sets for some characters have basically the 'same' moves but are... higher priority, a good example of this is:

Kula's close C/Clark's close C

Both are 2 hit and are both cancellable, and have a similar hitbox, however, Clark's is 'significantly' higher priority. There are many more, such as her Stand B against Blue Mary's stand B, etc.

This character thrives on lengthy combos to make up for , what I consider, low damage normals and special moves, this is usually achieved through juggles, especially in the corner, etc etc.

Discuss the 'Kyo clone' , rival to basic K'.










Anyway, to start things off, I often use her crouch Bx3 into Stand B into DP + C poke combo, I'm not sure if its possible because I myself, can't pull it off, admittedly, I don't have 'overly' quick hands, can the first hit of her DP + C be super cancelled into QCF x2+P? which would look something like this...

Crouch Bx3, Stand B, DP + C, QCFx2+ BC.







Also, is it possible to juggle after the following combo?(corner), I ask because, once again, I am not as quick with my hands as some people and I may be taking too long to input the command...

Close C(2 hits), BC *activate max mode*, Close C(2 hits), Down-forward C(1-2 hits), QCB + B, Forward + D, Max mode cancel into QCF+C..

And then after, it seems as though the opponent is juggled, but I can't seem to continue with a QCF + B, although I suspect it is through my own fault that I can't. Any suggestions on it?
The combo you mention above(crouch Bx3 into Stand B into DP C) works BUT preferably on larger and taller Charcaters(Chang for example).The bad thing about this combo is that it misses several characters who are in a crouching position. :? So , in order to make things easier and less complicated in order to land it on most characters despite their sizes,height and postion, just minus away one dwn B which you have stated in your combo. I strongly emphasize this as adding one more crouch B,will make the distance further, hence placing yourself in a susceptible postion.Hopes u get what I meant.


About your corner juggle combo you have written, QCF C whiffs and subsequently made you think as though it can be juggle with a Qcb B(u made a typo error saying that it s qcf B),the actual fact is,it can't be juggled any further. :cry: You can try max mode cancelling into other moves,but it all whiffs as well. So instead after doing the second last part of your combo( the forward D part), just finsh off the juggle nicely with Dp C.(WITHOUT MAX MODE CANCELLING) It may not be flashy but this is the standard combo.

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Post by Archedgar » Sun Jul 31, 2005 08:58

Oh wow, huge mistake on my part, pardon, I accidentally stated it was corner, I was way off, it is actually 'non corner'.
Close C(2 hits), BC *activate max mode*, Close C(2 hits), Down-forward C(1-2 hits), QCB + B, Forward + D, Max mode cancel into QCF+C..
It does work outside of the corner, and it does good damage, but I had hoped it could juggle further .
Crouch Bx3, Stand B, DP + C, QCFx2+ BC.
The basic combo works but often times misses, leaving you open for a nasty combo, but when it hits, I was wondering if you could super cancel it into her Diamond edge DM.

I can't get it to work, but I am a bit bad at doing fancy combos myself, it is possible that it is not 'super cancellable' there, but I'm not sure.

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Post by Empyrian » Mon Aug 01, 2005 09:22

First thing. Fix your link. It is broken.

Second thing. Clark's stand C is not cancellable on the second hit, unless you BC cancel to his (S)DM?
Crouch Bx3, Stand B, DP + C, QCFx2+ BC.
Actually 2 down Bs are the safest imo.
You also don't need to press BC when doing the DM.
Dp C is SCable to DM and SDM.

However if you SC to DM, damage is crap, so it is pretty useless.

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Post by Archedgar » Mon Aug 01, 2005 11:24

That sucks, but it helps out I suppose. I had hoped to get a Yuri-esque combo from that crouch B. Extra damage is extra damage...
Clark's stand C is not cancellable on the second hit
That's true, but I was not really refering to its cancellability, rather, the fact that it is the same 'general' type of attack as Kula's close C, with vastly superior priority.

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