2k2 UM - Kim
Posted: Mon Nov 08, 2010 14:29
Super wavy pants go! For justice! 
= Command Moves =
: Neri Chagi
- Overhead unless cancelled into
- If cancelled into, becomes 2 hitter, both hits are cancellable, but loses overhead property
- Cannot connect from anything
= Special Moves =
x3: Sanren Geki
- First input of punch button determines the finisher of the chain
- A version ends with overhead attack, can connect from the second hit
- C version ends with flying double kick, connects from second hit
- Both enders are super cancellable
- After first hit, has alternate followup Sankuu Kyaku
->
after first hit of Sanren Geki: Sankuu Kyaku
- First hit of this is super cancellable
- Second hit is an overhead and hard knockdown
: Hangetsu Zan
- B version goes short rage, D version goes around halfscreen
- B version normally super cancellable, D version only super cancellable in max mode (can also cancel into SDM Kuuchuu Hou'ou Kyaku while he's in midair)
Air
: Hishou Kyaku
- Bounces back if blocked or not
- Can follow with Tsuika Kougeki
after Hishou Kyaku: Tsuika Kougeki
- Can be done if blocked or not
- Can push back farther if done early on block
- Can actually hit airborne opponents after Hishou Kyaku connects in the corner if done early
: Hien Zan
- D version super cancellable
- D version will not bring a crouching opponent into the air
- D version has a followup Tenshou Zan
during
version Hien Zan: Tenshou Zan
- Hard knockdown
: Haki Kyaku
- Hits low
- B version is super cancellable
- B version has a feature where if you don't have enough stock to super cancel (ie. less than 2 stocks), you can do the Hou'ou Kyaku input and Kim will cancel this move. If successful, Kim will flash in white (see last vid for examples)
- D version is hard knockdown, not super cancellable
= Desperation Moves =
: Hou'ou Hiten Kyaku
- Juggles opponent
- B version launches opponent slightly forward, D version just launches vertically
- Very fast
: Hou'ou Kyaku
- Catches airborne opponents
- B version travels around 3/4ths of fullscreen, D version travels fullscreen
= Super Desperation Moves =
: Kuuchuu Hou'ou Kyaku
- Catches airborne opponents (obviously)
- Flies an extremely long distance
= HSDM =
: Zero Kyori Hou'ou Kyaku
- Short distance unblockable travelling grab move
- Does not catch airborne opponents
- If opponent is already blocking, this move will not connect (eg. blocked low A into Zero Kyori Hou'ou Kyaku will miss)
- Ends with a phoenix and a nodding approval
= Misc info =
- None other than his super wavy pants
= Starter Combos =
(x2) or close
or
->
->
->
or
->
x3 -> (SC)
->
->
->
->
->
(best damage) or super
= Advanced Combos =
Close
->
->
close
->
x3 ->
-> air SC

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= Vids Section =
Instead of combos (there's so many of them), how about some match vids instead? Here's 2 with the infamous Kim user 777.
Here's one as well, check out the
cancelling.

= Command Moves =


- Overhead unless cancelled into
- If cancelled into, becomes 2 hitter, both hits are cancellable, but loses overhead property
- Cannot connect from anything
= Special Moves =


- First input of punch button determines the finisher of the chain
- A version ends with overhead attack, can connect from the second hit
- C version ends with flying double kick, connects from second hit
- Both enders are super cancellable
- After first hit, has alternate followup Sankuu Kyaku




- First hit of this is super cancellable
- Second hit is an overhead and hard knockdown


- B version goes short rage, D version goes around halfscreen
- B version normally super cancellable, D version only super cancellable in max mode (can also cancel into SDM Kuuchuu Hou'ou Kyaku while he's in midair)
Air


- Bounces back if blocked or not
- Can follow with Tsuika Kougeki

- Can be done if blocked or not
- Can push back farther if done early on block
- Can actually hit airborne opponents after Hishou Kyaku connects in the corner if done early


- D version super cancellable
- D version will not bring a crouching opponent into the air
- D version has a followup Tenshou Zan



- Hard knockdown



- Hits low
- B version is super cancellable
- B version has a feature where if you don't have enough stock to super cancel (ie. less than 2 stocks), you can do the Hou'ou Kyaku input and Kim will cancel this move. If successful, Kim will flash in white (see last vid for examples)
- D version is hard knockdown, not super cancellable
= Desperation Moves =



- Juggles opponent
- B version launches opponent slightly forward, D version just launches vertically
- Very fast




- Catches airborne opponents
- B version travels around 3/4ths of fullscreen, D version travels fullscreen
= Super Desperation Moves =





- Catches airborne opponents (obviously)
- Flies an extremely long distance
= HSDM =







- Short distance unblockable travelling grab move
- Does not catch airborne opponents
- If opponent is already blocking, this move will not connect (eg. blocked low A into Zero Kyori Hou'ou Kyaku will miss)
- Ends with a phoenix and a nodding approval
= Misc info =
- None other than his super wavy pants
= Starter Combos =








































= Advanced Combos =
Close















(your ad here)
= Vids Section =
Instead of combos (there's so many of them), how about some match vids instead? Here's 2 with the infamous Kim user 777.
Here's one as well, check out the


