![Sad :(](./images/smilies/icon_sad.gif)
= Command Moves =
![fwd fwd](./images/smilies/Arcade-Stick-Right.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
- Can be either 1 or 2 hits depending on the distance
- Cancellable at the second hit for air special moves and supers
- Not an overhead
Air
![notation dwn](./images/smilies/Arcade-Stick-Down.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
- Hops backwards upon contact unless cancelling into something else
- Cancellable into special moves or supers
- Does not juggle opponents unless done as a counter
= Special Moves =
![notation QCB](./images/smilies/Arcade-Stick-Qcb.png)
![+P .P](./images/smilies/Arcade-Button-Punch.png)
- Standard fare projectile
- C version connectable from strong attacks
(air)
![notation DP](./images/smilies/Arcade-Stick-Dp.png)
![+P .P](./images/smilies/Arcade-Button-Punch.png)
- Standard fare multi-hit uppercut
- C version pushes her forward a little bit more before rising
- Super cancellable
![notation qcf](./images/smilies/Arcade-Stick-Qcf.png)
![+K .K](./images/smilies/Arcade-Button-Kick.png)
- B version goes around halfscreen, D version goes around fullscreen
- If hit, Athena will just reappear at where she started
![notation QCB](./images/smilies/Arcade-Stick-Qcb.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
- Reflects projectiles of any kind
- Juggles opponent on hit
![notation HCF](./images/smilies/Arcade-Stick-Hcf.png)
![+P .P](./images/smilies/Arcade-Button-Punch.png)
- Some startup time, huge lag
- Juggles opponents if hit
Air
![notation QCB](./images/smilies/Arcade-Stick-Qcb.png)
![+K .K](./images/smilies/Arcade-Button-Kick.png)
- D version ends with an extra kick at the end
- Super cancellable
![notation QCB](./images/smilies/Arcade-Stick-Qcb.png)
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
- Athena looks like she's teleporting, but she's actually in the same spot
- Athena can't do anything unless the move ends
= Desperation Moves =
(air)
![notation HCB](./images/smilies/Arcade-Stick-Hcb.png)
![notation HCB](./images/smilies/Arcade-Stick-Hcb.png)
![+P .P](./images/smilies/Arcade-Button-Punch.png)
- Invincibility on startup (both ground and air)
- Can cancel by pressing
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
- Negates projectiles
- Can cancel into Crystal Shoot followup
![notation QCB](./images/smilies/Arcade-Stick-Qcb.png)
![+P .P](./images/smilies/Arcade-Button-Punch.png)
- Loses Shining Crystal Bit properties, makes Athena vulnerable
- A version goes forward, C version flies upwards afterwards (ground version only)
- Air version always goes diagonally downwards, then into a forward direction when getting close to ground
- If done in air, stays in that spot
- Charging only makes her hold the ball longer, no other special properties
![notation QCB](./images/smilies/Arcade-Stick-Qcb.png)
![notation QCB](./images/smilies/Arcade-Stick-Qcb.png)
![+K .K](./images/smilies/Arcade-Button-Kick.png)
- No special properties
= Super Desperation Moves =
(air)
![notation HCB](./images/smilies/Arcade-Stick-Hcb.png)
![notation HCB](./images/smilies/Arcade-Stick-Hcb.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
- Invincibility on startup (both ground and air)
- Can cancel by pressing
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
- Negates projectiles
- Can cancel into Crystal Shoot followup
![notation QCB](./images/smilies/Arcade-Stick-Qcb.png)
![+P .P](./images/smilies/Arcade-Button-Punch.png)
- Loses Shining Crystal Bit properties, makes Athena vulnerable
- A version goes forward, C version flies upwards afterwards (ground version only)
- Air version always goes diagonally downwards, then into a forward direction when getting close to ground
- If done in air, stays in that spot
- Charging only makes her hold the ball longer, no other special properties
![notation HCBFWD](./images/smilies/Arcade-Stick-Hcbf.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
- Deadly Rave-like super
- Will not catch airborne opponents
- Athena will do 2 hits first, then you need to input
- If you miss any hit, the move will end and Athena will sit on her ass
- Has 3 different followups
![notation DP](./images/smilies/Arcade-Stick-Dp.png)
![+P .P](./images/smilies/Arcade-Button-Punch.png)
- No special properties
![notation QCB](./images/smilies/Arcade-Stick-Qcb.png)
![+K .K](./images/smilies/Arcade-Button-Kick.png)
- No special properties
![notation qcf](./images/smilies/Arcade-Stick-Qcf.png)
![+P .P](./images/smilies/Arcade-Button-Punch.png)
- Wire attack
= HSDM =
![notation qcf](./images/smilies/Arcade-Stick-Qcf.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
- Deadly Rave-like super
- Will not catch airborne opponents
- Athena will do 2 hits first, then you need to input
- If you miss any hit, the move will end and Athena will sit on her ass
- Has 2 different followups
![notation qcf](./images/smilies/Arcade-Stick-Qcf.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
- Inexplicable explosion effect
![notation qcf](./images/smilies/Arcade-Stick-Qcf.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
- Heals Athena for a bit
= Misc info =
- Athena can wall jump
- Far
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
- Close
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
= Starter Combos =
Close
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
![fwd fwd](./images/smilies/Arcade-Stick-Right.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation DP](./images/smilies/Arcade-Stick-Dp.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation DP](./images/smilies/Arcade-Stick-Dp.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation QCB](./images/smilies/Arcade-Stick-Qcb.png)
![+K .K](./images/smilies/Arcade-Button-Kick.png)
![notation HCB](./images/smilies/Arcade-Stick-Hcb.png)
![notation HCB](./images/smilies/Arcade-Stick-Hcb.png)
![+P .P](./images/smilies/Arcade-Button-Punch.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation dwn](./images/smilies/Arcade-Stick-Down.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![fwd fwd](./images/smilies/Arcade-Stick-Right.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation DP](./images/smilies/Arcade-Stick-Dp.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation DP](./images/smilies/Arcade-Stick-Dp.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation QCB](./images/smilies/Arcade-Stick-Qcb.png)
![+K .K](./images/smilies/Arcade-Button-Kick.png)
![notation HCB](./images/smilies/Arcade-Stick-Hcb.png)
![notation HCB](./images/smilies/Arcade-Stick-Hcb.png)
![+P .P](./images/smilies/Arcade-Button-Punch.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Close
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
![notation QCB](./images/smilies/Arcade-Stick-Qcb.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Stupid combo: (at least halfscreen away)
![notation HCF](./images/smilies/Arcade-Stick-Hcf.png)
![+P .P](./images/smilies/Arcade-Button-Punch.png)
![notation HCF](./images/smilies/Arcade-Stick-Hcf.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
= Advanced Combos =
Close
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![fwd fwd](./images/smilies/Arcade-Stick-Right.png)
![fwd fwd](./images/smilies/Arcade-Stick-Right.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
![notation HCBFWD](./images/smilies/Arcade-Stick-Hcbf.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
= Vids section =
Combo: