
= Command Moves =


- Can be either 1 or 2 hits depending on the distance
- Cancellable at the second hit for air special moves and supers
- Not an overhead
Air


- Hops backwards upon contact unless cancelling into something else
- Cancellable into special moves or supers
- Does not juggle opponents unless done as a counter
= Special Moves =


- Standard fare projectile
- C version connectable from strong attacks
(air)


- Standard fare multi-hit uppercut
- C version pushes her forward a little bit more before rising
- Super cancellable


- B version goes around halfscreen, D version goes around fullscreen
- If hit, Athena will just reappear at where she started


- Reflects projectiles of any kind
- Juggles opponent on hit


- Some startup time, huge lag
- Juggles opponents if hit
Air


- D version ends with an extra kick at the end
- Super cancellable


- Athena looks like she's teleporting, but she's actually in the same spot
- Athena can't do anything unless the move ends
= Desperation Moves =
(air)



- Invincibility on startup (both ground and air)
- Can cancel by pressing




- Negates projectiles
- Can cancel into Crystal Shoot followup


- Loses Shining Crystal Bit properties, makes Athena vulnerable
- A version goes forward, C version flies upwards afterwards (ground version only)
- Air version always goes diagonally downwards, then into a forward direction when getting close to ground
- If done in air, stays in that spot
- Charging only makes her hold the ball longer, no other special properties



- No special properties
= Super Desperation Moves =
(air)




- Invincibility on startup (both ground and air)
- Can cancel by pressing




- Negates projectiles
- Can cancel into Crystal Shoot followup


- Loses Shining Crystal Bit properties, makes Athena vulnerable
- A version goes forward, C version flies upwards afterwards (ground version only)
- Air version always goes diagonally downwards, then into a forward direction when getting close to ground
- If done in air, stays in that spot
- Charging only makes her hold the ball longer, no other special properties










- Deadly Rave-like super
- Will not catch airborne opponents
- Athena will do 2 hits first, then you need to input
- If you miss any hit, the move will end and Athena will sit on her ass
- Has 3 different followups


- No special properties


- No special properties


- Wire attack
= HSDM =












- Deadly Rave-like super
- Will not catch airborne opponents
- Athena will do 2 hits first, then you need to input
- If you miss any hit, the move will end and Athena will sit on her ass
- Has 2 different followups



- Inexplicable explosion effect



- Heals Athena for a bit
= Misc info =
- Athena can wall jump
- Far

- Close


= Starter Combos =
Close






























Close




Stupid combo: (at least halfscreen away)




= Advanced Combos =
Close










= Vids section =
Combo: