2k2 UM - Leona

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2k2 UM - Leona

Post by PenPen » Sun Nov 07, 2010 19:01

I'm skipping over EX Robert since he's not used as much (maybe except EX Takuma).

= Command Moves =
bk / fwd .B : Strike Arch
- Overhead attack, hard knockdown
- Loses both properties if cancelled into, but can cancel into specials or supers

= Special Moves =
sonicboom .P : Vortex Launcher
- A version just creates a ball of energy in front of her
- C version has her charge up for a split second for the ball, then jumps forward with it
- Juggles opponent

flashkick .P : Moon Slasher
- No special properties

sonicboom .K : Ground Saber
- Juggles opponent
- D version has a followup: Gliding Buster

fwd .D during D version Ground Saber: Gliding Buster
- Huge lag afterwards
- Super cancellable

Air QCB .P : X-Calibur
- When this move is executed, Leona stops in the air for a short while before backflipping
- A version comes out faster

QCB .K : Earring Badukan 1
- Leona tosses her exploding earring forward in here
- During later in the trajectory, it'll become a low attack
- Explodes on contact (blocked or not)
- Juggles opponent

RDP .K : Earring Badukan 2: Heart Attack
- Attaches bomb on opponent if not blocked
- Once attached, the bomb will explode after a few seconds
- You can manually make the bomb explode again by doing RDP .K again (before it explodes, obviously)
- Does not juggle opponent

= Desperation Moves =
qcf qcf .P : Grateful Dead
- Leona flies forward towards her opponent's location
- Can catch airborne opponents

QCBHCF .K : Rebel Spark
- Catches airborne opponents
- Avoids high attacks, goes under airborne projectiles while moving

Air QCFHCB .P : V-Slasher
- A version goes down further, C version goes 45 degrees down
- Full invincibility while dashing

up- dwn up- dwn up- dwn .B .D : Kakusei
- Changes into Orochi Leona
- Loses 50% of your current lifebar

= Super Desperation Moves =
Air QCFHCB .A .C : V-Slasher
- Full invincibility while dashing

QCBHCF .B .D : Rebel Spark (Orochi Leona only)
- Can only be done by Orochi Leona
- Goes under high attacks and airborne projectiles while moving

= HSDM =
QCFHCB .B .D : Dead End Inferno
- If done by normal Leona, she'll change to Orochi Leona at the end of the move, vice versa
- Goes under airborne projectiles

= Misc notes =
- Far .C is cancellable
- Both hits of close .C and .D are cancellable
- Jump .D is cancellable
- Far .D avoids low attacks
- Orochi Leona's jump is much lower than usual
- Orochi Leona's run is low enough to go under air projectiles

= Starter Combos =
dwn .B (x2) -> dwn .A -> flashkick .P
Close .C or .D -> bk / fwd .B -> QCB .A or QCfHCb .C or .A .C
Close .C or .D -> RDP .K -> close .D -> QCBHCF .K or bk / fwd .B -> QCfHCb .P or .A .C
Jump .D -> QCB .A or QCFHCB .C or .A .C (only on grounded opponents)
sonicboom .P -> whatever
sonicboom .K -> whatever

= Advanced Combos =
Close .D -> RDP .K -> close .D -> up- dwn up- dwn up- dwn .B .D -> close .D -> .B .C -> close .D -> QCBHCF .K

= Vids Corner =
Leona gameplay:
http://www.youtube.com/watch?v=3d-nd2LEidw#t=1m25s" onclick="window.open(this.href);return false;

Combo:


Combo:


Combo:

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Re: 2k2 UM - Leona

Post by devlkore » Sun Nov 07, 2010 21:59

Any tips for cancelling the ground saber follow up into V-slasher?
I've been trying for ages in practice mode using regular and max mode to no success. Thing is I can do .D , fwd .B , QCFHCB .P without too much trouble 0_o

Also, if you do her HSDM does she still lose 50% life bar?

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Re: 2k2 UM - Leona

Post by Toxic Avanger » Mon Nov 08, 2010 01:29

devlkore wrote:Any tips for cancelling the ground saber follow up into V-slasher?
I've been trying for ages in practice mode using regular and max mode to no success. Thing is I can do .D , fwd .B , QCFHCB .P without too much trouble 0_o
Remember to match the move sequence to the actual moment where the slashes connect. The timing is kinda strict, but as you match the super cancel to the the hits you won't fail (I remember having some slight problems with this at first too).

Also, if you do her HSDM does she still lose 50% life bar?
Nopes

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Re: 2k2 UM - Leona

Post by devlkore » Mon Nov 08, 2010 02:26

Thanks Toxic, I've got it now. For anyone else struggling with this, you can buffer the qcf as the follow up input, so it looks like this:
sonicboom .D (wait) qcf .D HCB .P
Aside from timing the motion to actually do the follow up, you may need to slightly delay the punch, I was doing it too fast sometimes.

@PenPen:
Leona's neutral jumping .A .B & .D are all cancelable. Yesterday I thought I had cancelled her diagonal jumping .A as well, but now I'm testing it I can't pull it off. I may have been mistaken, but the neutral ones are for sure.

Also, it might be worth mentioning that you can TK her V-slasher, both on the qcf motion and the HCB you can also TK the X-Caliber. I'm still trying to find proper uses for it, but I see potential.
Maybe we should have a general systems thread or something, because this obviously applies to a lot of characters in a lot of situations but it should be made clear to newbies that this stuff is possible.

I'm by no means pro, but people seem to be fearing my Leona because I always put her last and keep her stocked up on meter and then it becomes almost completely unsafe to jump anywhere.

Oh, while I think of it, from full screen you can throw an earring grenade then immediately buffer qcf into a forward jump and when the explosion goes off activate either the strong version of V-Slasher of the SDM version. This is easier with the light grenade, but it works with both, just make sure you get high enough in your jump before inputting the HCB + attack(s) as it's possible to go under the enemy.

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Re: 2k2 UM - Leona

Post by PenPen » Mon Nov 08, 2010 06:29

Well thing is, I'm going for more practical purposes or the most common combos. When jumping in, you don't really get to use jump A/B as much, and the fact that jump D is plenty fast plus cancellable (try jump away D and cancel to V-slasher on hit confirm).

There's obviously more to what Leona can do with her moves that I can write about, but this would be a good base to start with and players can work on the other stuff afterwards.

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Re: 2k2 UM - Leona

Post by mutagene » Wed Nov 24, 2010 23:56

Thanks for the tips, I'm definitely going to need a lot of practice before I can get any decent combos down. Maybe I should get a stick...

It's a little disorienting seeing how much people use supers, though, since I'm coming in used to beat-em-ups and 3D fighters, haha.

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Re: 2k2 UM - Leona

Post by Dark_Chaotix » Thu Nov 25, 2010 03:24

3d fighters such as?? Tekken?

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Re: 2k2 UM - Leona

Post by mutagene » Thu Nov 25, 2010 03:40

Mostly Tekken, yes, but I also went on a DOA binge about a year ago and have played (or owned) all of the Soul fighters. I think the only 2D fighters I've actually gotten into (I did play SF2 in arcades occasionally years ago) are Guilty Gear and BlazBlue, funnily enough. That being said, I very much intend to get better at KOF; I've already bought 98UM and 02UM, and I plan on getting XIII as soon as it's released on consoles.

Enough of that; this is probably going to sound silly, but is it possible to cancel an opponent's attack by detonating Heart Attack? I'm curious to know, and I'm really not good enough to try it out myself yet.

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Re: 2k2 UM - Leona

Post by Dark_Chaotix » Thu Nov 25, 2010 15:08

Off topic - Ah another tekken player. Nice...Im also a tekken player so i know how the transition is like.

On topic - With detonation is kinda weird. It self detonates after a few seconds if the opponent hasnt touched you after you planted the bomb. Some instance when opponent jump or do a special, the detonate doesnt hit and misses them (Even when they block). Its best to keep the opponent on the ground really, and with leona pressure (cB, ijC etc) you can get them to explode.

In answering your question, its best to let it go off itself rather then doing it manually, since the move is really slow. In saying that, rdp+B/D is only used in combo and thats it only purpose. If the detonate hits (in combo or not) thats a bonus....

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Re: 2k2 UM - Leona

Post by Dr.Faust » Sat Dec 11, 2010 03:54

Eather this dosen't work on my tv or timeing is stupid strick
2B (x2) ->2A -> 8A/C
need help

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Re: 2k2 UM - Leona

Post by PenPen » Sat Dec 11, 2010 10:32

It needs to be done very quickly. Try doing just one low B first.

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Re: 2k2 UM - Leona

Post by Dark_Chaotix » Sat Dec 11, 2010 12:49

And you want to use C since its further reach.

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