= Command Moves =



- Only cancellable into supers outside of Max mode for first hit, second hit can cancel into anything
- Not an overhead (both hits)
- Links from weak attacks


- Overhead if done by itself
- Cannot connect from anything
- Can be cancelled if connected into
Air


- Used on crossover jumps
- Do this while doing a backdash (


= Special Moves =


- Ground fireball


- Combo staple
- 3rd hit is overhead
- A version links from weak attacks


- Super cancellable


- No special properties


- Grab move
- Switches sides with opponent, leaving them open with back open for a split second
- No damage
- Lost invincibility
= Desperation Moves =


- Comes out instantly
- Does not go under airborne projectiles
- A version goes 3/4ths of a screen, C version goes fullscreen



- Goes over low attacks
- Overhead
= Super Desperation Moves =






- 1 stock only for additional damage, however damage output is low
- If done too late the final blast will miss (outside corners)



- Comes out after a split second
- Does not go under projectiles
= HSDM =



- Unblockable
- Full invincibility during htis move
= Misc notes =
Far

Close


= Starter Combos =






(optional crossover jump












(during Max mode)




(during Max mode)







= Advanced Combos =
Standing



















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= Vids Section =