= Command Moves =


- Overhead when not cancelled into, loses overhead if cancelled into
- Animation changes when cancelled into
- If done by cancelling, can cancel into special moves/DM
Air


- Overhead attack
- Forced knockdown if hits airborne opponents


- Hits low on both hits
- Not cancellable (you're not using Kusanagi or playing XI/XIII!)
= Special Moves =


- A version hits once, C version hits twice, flies higher
- Has some invincibility, but no autoguard
- Super cancellable (1st hit on C version)


- B version has a smaller arc, D version goes almost 3/4ths of a fullscreen



- Second hit launches opponent for free hit
- Second hit is delayable
- B version throws opponent into the air higher, but juggle point is also higher


- Lower body invincibility, goes through ground fireballs
- Launches opponent for free hit
- Super cancellable


- Some upper body invincibility
- Stuns opponent for half second on ground (ala 2k)
- Super cancellable
- Aragami Chain -


- Aragami chain starter
- Has autoguard
- Followups: 128 Shiki: Konokizu and 127 Shiki: Yanosabi


- Knocks opponent into the air


- Overhead
- Force knockdown

- Overhead
- Force knockdown



- Kicks away opponent
- May miss shorter crouching characters



- Hits low
- OTG




- Blockable grab move
- OTG
- Dokugami Chain -


- Dokugami chain starter
- Autoguard mid-move


- No special properties


- After this, you can do a






- No special properties
= Desperation Moves =


- A version has lower body invincibility, C version has upper body invincibility
- Hold a bit longer to have the move come out faster (eg. close








- A version links from weak attacks, comes out much faster
- C version comes out slower, but has full invincibility
- Unblockable when fully charged
= Super Desperation Moves =



- Charging negates projectiles
- While charging, if Kyo touches the opponent, it juggles (up to 3 hits)
= HSDM =




- Instant grab move
- If opponent doesn't recovery roll afterwards, can do






= Misc notes =
- Far

-

- Low


- Close

= Starter combos =





(corner)


















(enter Max mode first)














= Advanced combos =
Crossover jump























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= Vids Section =
http://www.youtube.com/watch?v=aV03711OQGM#t=1m40s - SNKP's Kyo combos
Kyo combo:
l33t Kyo combo:
How Kyo should be played (basically):