2k2UM Bugs and Glitches
Posted: Thu Oct 21, 2010 13:05
OK, to start off with the Daimon Glitch which was used in a CMV, is now translated in how it works.
Translation Credit to Moonburn for this.
0:00> If you do the bug correctly, all of Daimon’s basic attacks will be unblockable. However, if you use a special or super move, the bug is cleared (no longer in effect).
0:08> Regular and command throws connect naturally despite All Guard.
0:16>Unblockable
0:18> Command: +LK or SK then HCBx2 LP or SP
0:22> Same as 0:00
0:32> Entering the MAX command when MAX has not been activated.
0:38> If a close weak punch comes out after a short roll, you did the motion wrong.
0:38> If you see a neutral pose after a short roll, you succeeded.
0:41> If the bug succeeded, Daimon’s regular and command throws can’t connect.
Translation Credit to Moonburn for this.
0:00> If you do the bug correctly, all of Daimon’s basic attacks will be unblockable. However, if you use a special or super move, the bug is cleared (no longer in effect).
0:08> Regular and command throws connect naturally despite All Guard.
0:16>Unblockable
0:18> Command: +LK or SK then HCBx2 LP or SP
0:22> Same as 0:00
0:32> Entering the MAX command when MAX has not been activated.
0:38> If a close weak punch comes out after a short roll, you did the motion wrong.
0:38> If you see a neutral pose after a short roll, you succeeded.
0:41> If the bug succeeded, Daimon’s regular and command throws can’t connect.