OK, to start off with the Daimon Glitch which was used in a CMV, is now translated in how it works.
Translation Credit to Moonburn for this.
0:00> If you do the bug correctly, all of Daimon’s basic attacks will be unblockable. However, if you use a special or super move, the bug is cleared (no longer in effect).
0:08> Regular and command throws connect naturally despite All Guard.
0:16>Unblockable
0:18> Command: +LK or SK then HCBx2 LP or SP
0:22> Same as 0:00
0:32> Entering the MAX command when MAX has not been activated.
0:38> If a close weak punch comes out after a short roll, you did the motion wrong.
0:38> If you see a neutral pose after a short roll, you succeeded.
0:41> If the bug succeeded, Daimon’s regular and command throws can’t connect.
2k2UM Bugs and Glitches
- Dark_Chaotix
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- Dark_Chaotix
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Re: 2k2UM Bugs and Glitches
OK
Second and third combo are glitch via a Kasumi bug.
It was also seen recently in this combo
Now, so far I think this only works on Kasumi and Ive only gotten it to work twice and that was by accident. I cant seem to do it whenever I want. I got Kasumi to do her ,f+A grab while I do Terry's HSDM. Out of 1 hour of trying, I only got it twice as stated. If anyone else know how to do or will to help disect this bug let me know.
If I know how to get this to work all the time, there are heaps of new combos to be made.
EDIT:
Another combo
Second and third combo are glitch via a Kasumi bug.
It was also seen recently in this combo
Now, so far I think this only works on Kasumi and Ive only gotten it to work twice and that was by accident. I cant seem to do it whenever I want. I got Kasumi to do her ,f+A grab while I do Terry's HSDM. Out of 1 hour of trying, I only got it twice as stated. If anyone else know how to do or will to help disect this bug let me know.
If I know how to get this to work all the time, there are heaps of new combos to be made.
EDIT:
Another combo
Last edited by Dark_Chaotix on Thu Oct 21, 2010 13:23, edited 1 time in total.
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Re: 2k2UM Bugs and Glitches
Chin Guard Bug
Only on the OG ps2 version of the game.
Only on the OG ps2 version of the game.
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Re: 2k2UM Bugs and Glitches
Ramon Bug
I dont know how this works....Looks simple tho but havent tried it.
EDIT:
Then again...
Will have to try it later on
I dont know how this works....Looks simple tho but havent tried it.
EDIT:
Then again...
Will have to try it later on
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Re: 2k2UM Bugs and Glitches
Ill add this vid here, kinda like a bug vid but not.
First half is useful stuff....
First half is useful stuff....
- Dark_Chaotix
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Re: 2k2UM Bugs and Glitches
Also here is the translation of the Kasumi bug.
Again, I am unfamiliar with the KoF series, so I don’t know the names of all the mechanics, etc. Im sure you can figure out what I’m talking about. Without further ado, the translation:
0:09-0:11–
Dragon Fist Cutting Stroke (DFCS, Move name, unsure of hanja so i guessed). Close range 632146 + LP/SP. The key to the VS Kasumi bug.
0:13-0:24–
If Kasumi performs her DFCS during any of your supers, Max, or Max2 Super, and you strike through for a counter hit, all moves that hit can be BC cancelled. AB (Roll) cancels are also possible.
1:15-1:26–
While the bug is active, the technique for inputting hits can also change. As you can see, Ralf’s Max Super finishing motion doesn’t come out. Other characters’ supers and MAX/MAX2 Supers are also changed. The damage of partial/cancelled moves increases rapidly, but there are also cases where it decreases.
Again, I am unfamiliar with the KoF series, so I don’t know the names of all the mechanics, etc. Im sure you can figure out what I’m talking about. Without further ado, the translation:
0:09-0:11–
Dragon Fist Cutting Stroke (DFCS, Move name, unsure of hanja so i guessed). Close range 632146 + LP/SP. The key to the VS Kasumi bug.
0:13-0:24–
If Kasumi performs her DFCS during any of your supers, Max, or Max2 Super, and you strike through for a counter hit, all moves that hit can be BC cancelled. AB (Roll) cancels are also possible.
1:15-1:26–
While the bug is active, the technique for inputting hits can also change. As you can see, Ralf’s Max Super finishing motion doesn’t come out. Other characters’ supers and MAX/MAX2 Supers are also changed. The damage of partial/cancelled moves increases rapidly, but there are also cases where it decreases.