Shermie has become more combo friendly and more crap at the same time.
Based on her nerfed 2k2 version, she still has that slow far c. C which, while slow, has great priority.
Her far C is also slow but has the same priority.
Close C seems to be as awesome as it used to, but you need to be really close.
c is still not quite instant, but combos into + or grab; works well as anti air!
on it's own is still awesome in priority and combos on either hit.
Her j is nerfed. It's like they ripped off half the hit box. She can still crossup, but it's a lot harder to do.
Her crossup games in the corner kind of half work.
If you follow up her with then you cannot safely attack - ie, the opponent will stand back up before you can reach them again, which is why I rarely use it, instead going for pressure/crossups.
Fwd is quite funny if you hit it, you will stand only a fraction sooner than the opponent which leads to a tense mind game - note that any normal attack you use would be eaten by a command grab!
Fwd works well but most importantly it now combos into DM grab!!!!!!!!!! And it's EASY - > --> --> x2 +
Of course you can tack on SDM, the only thing I'm trying to find now is if Shermie ever counts to 3 (but I guess not because then she'd be the winner )
You can also ABC to dodge, and she has dodge attack, which can be cancelled into
2k2 UM - Shermie
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Re: 2k2 UM - Shermie
Thanks for the info.
Any tips on using for anti air? I think for me its 50/50 who wins the exchange.
I have been using as an anti air with some success.
Also, have fun using her counter against whip happy whips from almost full screen xx
Won a close match yesterday with that
Any tips on using for anti air? I think for me its 50/50 who wins the exchange.
I have been using as an anti air with some success.
Also, have fun using her counter against whip happy whips from almost full screen xx
Won a close match yesterday with that
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Re: 2k2 UM - Shermie
don't use
I much prefer
But even better as anti air is c which then combos
Another thing to use as anti air is - if anything touches it, on ground or air... wham! But it has slow startup so you need to predict a jump in and make sure you have time to execute it, it's not instant anti air, like a , but good for jump spammers like Iori
I much prefer
But even better as anti air is c which then combos
Another thing to use as anti air is - if anything touches it, on ground or air... wham! But it has slow startup so you need to predict a jump in and make sure you have time to execute it, it's not instant anti air, like a , but good for jump spammers like Iori