Shermie has become more combo friendly and more crap at the same time.
Based on her nerfed 2k2 version, she still has that slow far c. C which, while slow, has great priority.
Her far C is also slow but has the same priority.
Close C seems to be as awesome as it used to, but you need to be really close.
c

is still not quite instant, but combos into

+

or grab; works well as anti air!

on it's own is still awesome in priority and combos on either hit.
Her j

is nerfed. It's like they ripped off half the hit box. She can still crossup, but it's a lot harder to do.
Her crossup games in the corner kind of half work.
If you follow up her

with

then you cannot safely attack - ie, the opponent will stand back up before you can reach them again, which is why I rarely use it, instead going for pressure/crossups.
Fwd

is quite funny if you hit it, you will stand only a fraction sooner than the opponent which leads to a tense mind game - note that any normal attack you use would be eaten by a command grab!
Fwd

works well but most importantly it now combos into DM grab!!!!!!!!!! And it's EASY - >

-->

-->

x2 +
Of course you can tack on SDM, the only thing I'm trying to find now is if Shermie ever counts to 3 (but I guess not because then she'd be the winner

)
You can also ABC to dodge, and she has dodge attack, which can be cancelled into
