-No more f+A
-hcfx2+K DM is back to an autoguard DM as oppose to a counter DM.
-It's always more damaging to perform the third part to the hcfx2+K DM (as oppose to

-Strangely outside of MaxMode,

-Hence, good ole' s.D,

It's not strange, that means that now is super cancelable, instead of interruptable. Similar to Iori's foward + A. This means, less damage and less bugs from anti airs, and his bread ~ butter no bar huge damage combo is gone.Kane317 wrote: -Strangely outside of MaxMode,+C does not combo into anything except, his hcbx2+P (S)DM.
Only it's not SCed into the grab DM. I just double checked: s.C,Toxic Avanger wrote:It's not strange, that means that now is super cancelable, instead of interruptable. Similar to Iori's foward + A. This means, less damage and less bugs from anti airs, and his bread ~ butter no bar huge damage combo is gone.Kane317 wrote: -Strangely outside of MaxMode,+C does not combo into anything except, his hcbx2+P (S)DM.
Command moves super canceled only take 1 stock.Kane317 wrote:Only it's not SCed into the grab DM. I just double checked: s.C,Toxic Avanger wrote:It's not strange, that means that now is super cancelable, instead of interruptable. Similar to Iori's foward + A. This means, less damage and less bugs from anti airs, and his bread ~ butter no bar huge damage combo is gone.Kane317 wrote: -Strangely outside of MaxMode,+C does not combo into anything except, his hcbx2+P (S)DM.
+C, hcbx2+P DM only takes one stock.
Ah I see, that does make sense. =)Toxic Avanger wrote: Command moves super canceled only take 1 stock.
Also try it out with:
Ramon's+ B
Iori's f + A
K''s f + A
Maxima f + A
Try to do them by themselves and cancel them on special moves. Then do them by themselves, and cancel them in DMs. It's a super cancel. I even think that in some games the move list tells you so.
This is pretty old.
EDIT: Tried the roll cancel techniques and it's real good. From a 1.5 char's distance I doJHUN :
HisB/D roll now adds a whole new depth to his game, especially against fireballers.
You can basically cancel his roll into any special or command move at any point during the roll after its initial startup.
Since it has startup invulnerability, you can use it to 'roll' between attack strings then cancel it into a grab, or dfC if the opponent tries to jump.
Can also be used as a semi safe option to close the distance against characters like Billy or any long range poker, you can get hit as you come out from the 'roll' but you can also try and read their moves and cancel the roll and nail them with aC.
I was using him a lot today and I managed to qcbB into grab between Iori's dwnB,dwnA, farC attack string (qcbB'd after the dwnA then dpB his standC). Also managed to qcbB --> grab in between Takuma's dwnB,dwnA ---> hcbD blockstring. QcbD gives you a longer window to cancel into stuff, but you also travel further (and hence its slower), I prefer using the B version.
Pretty broken move imo, its pretty much invulnerable against any non-grab move. A couple of the guys started getting freaked out by my normal rolls, they kept jumping backwards when I did a normal AB at them....
Great find, I tried it and it works nicely, although I prefer: d.D,Dark_Chaotix :
cD,+B into HSDM is guaranteed. Even on roll recovery