some bad news: since you cannot cancel air normals or special moves into max mode, i can't think of a way to figure out their startup. is there any other way to cancel in 2k2 that i'm not aware of?
anyway, here we go.
====================
MAI LEE
Mai Lee changes i noticed:
1. her

,QCB+K super in normal mode wallbounces now
2. her backdash in hero mode goes way further
3. changed super motion for max mode super in normal mode (now

,qcf+K)
Normal Mode
LP: 7f
(c)LK: 7f
(f)LK: 11f
(c)HP: 10f
(f)HP: 14f
(c)HK: 8f
(f)HK: 12f
CD: 21f
2LP: 7f
2LK: 8f
2HP: 9f
2HK: 12f
Hero Mode
LP: 7f
LK: 6f
HP: 12f
HK: 10f
CD: 37f
2LP: 7f
2LK: 7f
3LK: 17f
2HP: 10f
2HK: 13f
====================
HEIDERN
changes (from 98um / 98, since i never played 2k or 2k1):
- most of the stuff below sucks, but keep one thing in mind: no charge time in max mode. heidern has insane combos.
- far D is terribly slow again, like in 98
- close C first hit cannot be canceled anymore
- close C 2nd hit combos into

,QCF+P in the corner
- projectiles give knockdown
- CD gives ground slide
- f+B can be performed with b+B as well (6B and 4B)
- different jump-back animation
- slightly different backdash
- charge d, u+LP has super cancel, only combos into

,

+P super in the corner though
LP: 7f
(c)LK: 9f
(f)LK: 9f
6LK: 22f
(c)HP: 9f
(f)HP: 13f
(c)HK: 9f
(f)HK: 29f (what a joke)
CD: 25f
2LP: 7f
2LK: 6f
2HP: 10f
2HK: 10f
====================
LIN
(c)LP: 6f
(f)LP: 6f
6LP: 20f
(c)LK: 7f
(f)LK: 9f
(c)HP: 11f
(f)HP: 18f
(c)HK: 12f
(f)HK: 13f
CD: 17f
2LP: 5f
2LK: 5f
2HP: 7f
3HP: 18f
2HK: 15f
====================
YAMAZAKI
-has his old c.lp from kof98 back (yay!)
- new special with armor break,

+P
(c)LP: 7f
(f)LP: 10f
6LP: 20f
(c)LK: 8f
(f)LK: 9f
(c)HP: 6f
(f)HP: 17f
(c)HK: 9f
(f)HK: 13f
CD: 16f
2LP: 9f
2LK: 9f
2HP: 10f
2HK: 12f