New move: A/C, using the motion of her intro (yay for sprite recycling), she releases a shock that can be used in close range (hitting 5 times) or as an anti-air.
New command move: fA. Think Robert's fA as well, overhead, safe on block, comboable (b'n'b close C, fA, B), abusable.
fB it's faster but hits only once. Very fast if linked in combo, harder to link with a x2 A DM.
dC it's faster.
HSDM motion is different now, x2 A B C or D (the botton will determine the position of the trigger kiss). The removed the randomness of the four positions so now it's either the opponent of you the one struck by the lightning.
B'n'B's:
- close C, fA, B
- close C, fB, C
Overall she seems great in this version. More to come soon.
-Her HSDM Electric Kisses are unblockable opening up some NASTY setups...once it hits you gotta roll the dice...
EDIT: Oh gawd. On wake up: +B, hcbx2+C --> actually registers as 2 hits. For some reason I can't get the C Electric kiss into D HSDM to connect, so far, non-corner (A into A works in corner), those two seem to be the key, although technically it's unblockable so....
EDIT2: O Joy joy, impressive your friends with this 5 stock combo. (MaxMode) j.D, s.C, f+A, qcfx2+K SDM, HSDM --> Death to one of you two, 100%.
I LOVE HER, easily my favorite incarnation of O.Shermie.
Played with her some more competitively. Her Electric Kisses are not as fast as they were in 98'UM (which were sped up). S.Cancelling her +K is kinda of a risky affair if they are not in the already since a lot of times you'll go right over their heads even if the +K connects SCing into the qcfx2+K.
-Air.qcfx2+K (S)DM takes off a lot on counter, and as we know in 2k2UM, it happens more often.
-Without a shadow of a doubt (I'm a O.Shermie user), this is her strongest incarnation even though she lost her faster kisses, and Far s.C poke. My friends claim's Shermie's (normal) d.D is slower than UM, I haven't noticed.
By the way, do all normals and their properties carry over to their counterparts? Someone mentioned that Yashiro's d.C has more priority now, does that usually carry over to O.Yashiro?
Say, can either character still roll out of the way just before the lightning bolt hits during her HSDM? That was pretty retarded, and even more so in NW when Shermie can't roll because she's in MAX2 mode.
Tel wrote:Say, can either character still roll out of the way just before the lightning bolt hits during her HSDM? That was pretty retarded, and even more so in NW when Shermie can't roll because she's in MAX2 mode.
No, it does not seem to be the case anymore. 100% roulette death =)
NOTE : I did all of her SDM rather then normal DMs on purpose. Didnt want to replicate combos with DM variation. You can replace any of the SDM's with the LIGHT VERSION (A or B) of the DM's. Do not use heavy version at all.
First few combos are just variation from her light attacks....
1 - CA, cB, +A
2 - cA, cA, cB, +A
3 - cA, sA, cB, +A (normally sA would whiff on small characters along, but added into combo it will hit as shown.)
4 - cA, sA, sB (2 hits), +A
5 - cA, cA, sB (2 hits), +A
6 - sC, f+B, +A
7 - sC, f+A, +B
8 - +A, cB, +A
9 - +A, sB (2 hits), +A
10 - +A, cA, sB (2 hits), +A
11 - +A, cA, cB, +A
12 - +A, cC, f+B, +A
13 - cA, cB, qcfx2 AC
14 - cA, cA, cB, qcfx2 AC
15 - cA, sA, cB, qcfx2 AC
16 - sC, f+B, qcfx2 AC
17 - sC, f+B, qcfx2 BD
18 - sC, f+A, qcfx2 BD
19 - +A, cB, qcfx2 AC
20 - sD (2 hits) qcfx2 BC (mid / large characters only as sD will whiff small characters. A BC bypass combo which may come handy.)
21 - cB, BC, sB (2 hits), qcfx2 AC
22 - cB, BC, sC, f+B, qcfx2 BD
23 - cB, BC, sC, f+B, qcfx2 AC
24 - cB, BC, sC, f+A qcfx2 BD
25 - +A, sB (2 hits), BC, sB (2 hits), qcfx2 AC
26 - +A, sB (2 hits), BC, sC, f+B, qcfx2 AC
27 - +A, sB (2 hits), BC, sC, f+A, qcfx2 BD
28 - cC, f+B, BC, jC, qcfx2 BD (large characters only as it will whiff small characters. To do this, when you do f+B press ~uf BC~C so you are basically getting a short shadow jump into C....Takes a bit of practice)
29 - cC, f+B, BC, sC, f+A, qcfx2 BD
30 - cC, f+B, BC, sC, f+B, qcfx2 AC
31 - cC, f+B, BC, sC, f+B, qcfx2 BD
31 - sC, f+A, +B, kara cancel CD into HSDM (This can be a HSDM set up since qir +B knocks down. Since there isnt a pure way to combo HSDM, I added this setup. The last part just shows there is a small window where the opponent can roll....Better then nothing I guess. Note that the HSDM is random and can either hit yourself or the opponent to take damage.)