2k2 UM - Jhun
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Talk about the number 1 fictional Athena fan here.
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Re: 2k2 UM - Jhun
Ive never really got into this character, but if someone could post simple combo and more advance MM combos that would be great.
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Re: 2k2 UM - Jhun
Standing C -> fwd A -> BC -> Far D -> qcfx2 B/D/BD
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Re: 2k2 UM - Jhun
Thanks for that....
Any more?
Ive seen a combo that starts with cB into sC the BC then whatever but I cant seem to replicate it or remember it
EDIT: I ended up figuring that you can link cA into f+B...Didnt know that and now I know that combo they use.
cB, cB, cA, f+B BC, sD SDM.
Yay
Any more?
Ive seen a combo that starts with cB into sC the BC then whatever but I cant seem to replicate it or remember it
EDIT: I ended up figuring that you can link cA into f+B...Didnt know that and now I know that combo they use.
cB, cB, cA, f+B BC, sD SDM.
Yay
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Re: 2k2 UM - Jhun
Hmmm iirc crA doesn't have enough hit stun to make fwd + A combo ... I think your notation should be crBx2 crA fwd B BC fD SDM yar?
In theory you can do this as well Standing C -> BC -> run -> Standing C -> qcb D -> DM/SDM (when he lands) ... I R SUCK so cannot actually test this for myself hahahah
Jhun isn't exactly a combo machine he's more about mixups (hi/low/guardcrush/dodge/autoguard/crossup stomp) ... similar to May Lee but yeah she has baller combos :o
In theory you can do this as well Standing C -> BC -> run -> Standing C -> qcb D -> DM/SDM (when he lands) ... I R SUCK so cannot actually test this for myself hahahah
Jhun isn't exactly a combo machine he's more about mixups (hi/low/guardcrush/dodge/autoguard/crossup stomp) ... similar to May Lee but yeah she has baller combos :o
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Re: 2k2 UM - Jhun
Yeah f+B, i wrote it wrong haha but i fixed it now.
Do you know any of his mixup combos? Like I saw on a vid he does his spin fb move while opponent is getting up, then does a front kick that breaks guard then he does something else.....
Or the corner combo where you do like 2 or 3x d+B into DM?!?!
Do you know any of his mixup combos? Like I saw on a vid he does his spin fb move while opponent is getting up, then does a front kick that breaks guard then he does something else.....
Or the corner combo where you do like 2 or 3x d+B into DM?!?!
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Re: 2k2 UM - Jhun
Back in the day (KOF2000) people in the corner would do a D throw (to get the opponent into the corner) then do qcb A ... if it works correctly it will hit them with their back turned (part of a D throw property) and become unblockable ... I think
Anyways you can combo this:
qcb A -> (hold A) -> (A stance) C -> (A stance) up + C -> (A stance) D / (B stance) up + C
qcb A -> (hold A) -> (A stance) C -> (B stance) C -> (A/B stance) up + C / infinite
You can't really cancel from either (stance) D moves but yeah if you break their guard (from A stance) you can quickly change into (B stance) and do up + C for the knockdown. It's an overhead as well iirc so they have to block high for it.
infinite is done in the corner from (B stance) C which knocks the opponent into the air ... allowing you to sj with stomp. If you hold up after the stomp hits you can actually jump up higher. If you jump in with a stomp you will jump back in the opposite direction so most of time you would do sj stomp x2 (so you jump forward cause the 2nd stomp you hit them with was on the bounce back) ... hold up (to get higher ground) ... stomp x2 ... up ... stomp x2 etc ... hope that explanations made some sense haha
Anyways you can combo this:
qcb A -> (hold A) -> (A stance) C -> (A stance) up + C -> (A stance) D / (B stance) up + C
qcb A -> (hold A) -> (A stance) C -> (B stance) C -> (A/B stance) up + C / infinite
You can't really cancel from either (stance) D moves but yeah if you break their guard (from A stance) you can quickly change into (B stance) and do up + C for the knockdown. It's an overhead as well iirc so they have to block high for it.
infinite is done in the corner from (B stance) C which knocks the opponent into the air ... allowing you to sj with stomp. If you hold up after the stomp hits you can actually jump up higher. If you jump in with a stomp you will jump back in the opposite direction so most of time you would do sj stomp x2 (so you jump forward cause the 2nd stomp you hit them with was on the bounce back) ... hold up (to get higher ground) ... stomp x2 ... up ... stomp x2 etc ... hope that explanations made some sense haha