= Command Moves =


- Overhead unless cancelled into
- If cancelled into, can cancel into specials or supers
- Knocks down airborne opponents when hit
= Special Moves =


- Grab move


- Blockable grab move
- B version can be connected from a cancelled-into


- D version can only be done by itself


- Grab move
- Has invincibility
- Tosses opponent into the air for a juggle, but only viable option is its followup
- Can be followed by




- Light version comboable from weak attacks
- Strong version dashes farther but has longer startup
- Launches opponent into air for a juggle, best option is followup
- Can be followed by




- Followup for the above two moves
- Catches airborne opponents and slams them to the ground


- B version comes out fast and can link from weak attacks, also pushback after a few hits
- D version has her do a small hop forward, and opponents get 'stuck' during the duration of this move
- Both are super cancellable
= Desperation Moves =



- Long range grab move
- Forward jumping is completely invincible
- A version goes around halfscreen and goes much higher, C version goes 3/4ths of fullscreen and goes faster
- Only way to avoid this move is to jump



- Close range grab move
Air






- Air grab move
= Super Desperation Moves =




- Long range grab move
- Forward jumping is completely invincible
- Goes around 3/4ths of a fullscreen
- Only way to avoid this move is to jump




- Close range grab move
= HSDM =



- Counter move
- Vice walks forward for a while, if she gets hit by any physical moves, the rest of the move will come out
- If it misses, much recovery time afterwards
- Does not counter projectiles
= Starter Combos =








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= Advanced Combos =
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= Vids Corner =
Match vid:
http://www.youtube.com/watch?v=ChA7wrobeiU#t=4m20s" onclick="window.open(this.href);return false;
Combo vid (credits to krazykone123 of DreamCancel):
Combo: