= Command Moves =


- Overhead unless cancelled into
- Avoids low attacks


- First hit is low regardless if it's cancelled into or not
- First hit is cancellable if it's cancelled into, otherwise cannot cancel into other moves
Air


- Hard knockdown on air-to-air
- Can do this while backstepping for extra distance
- Cancellable into other moves
Air


- Overhead
- Hard knockdown
Air


- Overhead
- Knocks away opponent
- If blocked, she'll bounce back
= Special Moves =


- Standard fare projectile


- B version goes around 3/4ths of a fullscreen, D version goes around fullscreen


- Cancellable into Ryuu Enbu


- A version does 1 hit, C version does 2
- C version super cancellable on first hit
Air


- C version goes farther forward


- Jumps back to wall first
- If keep on holding

- If released before wallbounce, Mai will jump towards the opponent
- Depending on jumping position and opponent position, Mai may change directions midair
- She has 3 followups after wallbounce
- When doing the followups after a crossover jump wit this, Mai will change direction with that move


- Overhead
- Knocks away opponent
- If blocked, she'll bounce back


- Overhead
- Hard knockdown
(close)


- Close range grab move, can grab airborne opponents
- Can only be done if Mai is close to the opponent
- Will not come out when opponent is already blocking (Ukihane will probably come out instead)


- Must do input really fast or else the next part won't come out
= Desperation Moves =



- Comes out extremely fast
- Travels fullscreen regardless of button used
- Last hit is hard knockdown


- D version goes slightly farther than B version
= Super Desperation Move =



- Invincibility on startup
= HSDM =



- Unblockable
- Does not hit airborne opponents
- May have a low random chance of doing her leotard version of this super, which can OTG
= Misc info =
- Can wall jump
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= Starter Combos =



























= Advanced Combos =
Close


















= Vids Section =
Combo:
Match vid: