Terry (XII)
- SonicTempest
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No thread for him yet?
Don't have a movelist on hand at the moment, but here's a combo video from the official site:
http://game.snkplaymore.co.jp/official/ ... ry_cm.html" onclick="window.open(this.href);return false;
Don't have a movelist on hand at the moment, but here's a combo video from the official site:
http://game.snkplaymore.co.jp/official/ ... ry_cm.html" onclick="window.open(this.href);return false;
- PenPen
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Re: Terry (XII)
I need to play moar Terry and see if his 2k3/XI combo of close C -> qcb+C is still intact, lol.
Moevlist:
df+C: High angle uppercut. Is it slower? It seems like that. Doesn't always link up from low B->low A either (from my experience - yes, I only played him once). But doesn't push opponent as far back.
f+A: 98 backfist, not cancellable it seems.
Specials:
qcf+P: A version comes out slower but Terry recovers faster, C version is the opposite.
qcb+P: Much stronger now, but seems to be punishable if you're doing it too close.
qcb+K: Comes out a little slow...not a good anti air, but if blocked you have the frame advantage, plus it's an overhead.
d,u+P: Has invincibility! Weeeeeeeeeee
DM:
qcb,db,f+P: No invincibility, but comes out much faster. HUEG.
Quickie combos:
Low B -> low A -> GEYSAR
(corner) Standing C/D -> CD -> qcb+D (do it slow) -> d,u+C
Low C -> low C (unconfirmed?)
Moevlist:
df+C: High angle uppercut. Is it slower? It seems like that. Doesn't always link up from low B->low A either (from my experience - yes, I only played him once). But doesn't push opponent as far back.
f+A: 98 backfist, not cancellable it seems.
Specials:
qcf+P: A version comes out slower but Terry recovers faster, C version is the opposite.
qcb+P: Much stronger now, but seems to be punishable if you're doing it too close.
qcb+K: Comes out a little slow...not a good anti air, but if blocked you have the frame advantage, plus it's an overhead.
d,u+P: Has invincibility! Weeeeeeeeeee
DM:
qcb,db,f+P: No invincibility, but comes out much faster. HUEG.
Quickie combos:
Low B -> low A -> GEYSAR
(corner) Standing C/D -> CD -> qcb+D (do it slow) -> d,u+C
Low C -> low C (unconfirmed?)
- PenPen
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Re: Terry (XII)
A CC combo stolen from Japan.
(corner) df+C -> cancel to qcb+C -> qcb,df,f+P -> f+A -> CD -> cancel to qcb+D -> d,u+C
Says that's a 65% combo.
(corner) df+C -> cancel to qcb+C -> qcb,df,f+P -> f+A -> CD -> cancel to qcb+D -> d,u+C
Says that's a 65% combo.
- Tiamat
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Re: Terry (XII)
Looks a lot easier than Shen's combo unless theres some hard timing somewhere in there. Using the super in the middle of the combo and then continuing, crazy 0_0
also I been seeing a 4 hit combo a lot in matches. d+B d+A +C super I believe? and can substitute the super with qcbA I think
also I been seeing a 4 hit combo a lot in matches. d+B d+A +C super I believe? and can substitute the super with qcbA I think
- SonicTempest
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Re: Terry (XII)
Random question - does the shortcut for Power Geyser still work? i.e. QCB,f +P instead of QCB,db,f +P
- Apathy Wind
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Re: Terry (XII)
Interesting combo but I have a question. Do charge specials performed in a CC combo lose their charge time (i.e. Rising Taco being executed d,u A/C as opposed to store d, u A/C)?
- Kane317
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Re: Terry (XII)
No, ~f+P shortcut does NOT work. However, ~hcf+P still works (logically).SonicTempest wrote:Random question - does the shortcut for Power Geyser still work? i.e. ,f +P instead of ,db,f +P
- SonicTempest
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Re: Terry (XII)
Nuts. Oh well, I got by without the shortcut in KOF2003, I can do it again.Kane317 wrote:No, qcb~f+P shortcut does NOT work. However, qcb~hcf+P still works (logically).SonicTempest wrote:Random question - does the shortcut for Power Geyser still work? i.e. QCB,f +P instead of QCB,db,f +P
Anyway, a simple CC combo from the Arcade Infinity vids that seems reasonably practical in or near the corner:
(CC activate) QCB+A, f+A QCB+K, Power Geyser
Does a sizeable chunk of damage.
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Re: Terry (XII)
Awesomely fun CC anywhere BUT corner. Was labeled 'Terry playing Burn Knuckle Ping Pong with himself' on SRK
CC, Burn Knuckle(C), Burn Knuckle(C), Burn Knuckle(A), CD, POWER GEYSER!!
The first Burn Knuckle crosses up, second one onwards are done the other direction. Funfun!
In the corner, CC, CD, Power Geyser, f+A, CD~Crack Shoot(A), Rising Tackle(C)
Delay the Power Geyser so it hits just as the opponent is flying up from the CD, otherwise the f+A won't hit.
CC, Burn Knuckle(C), Burn Knuckle(C), Burn Knuckle(A), CD, POWER GEYSER!!
The first Burn Knuckle crosses up, second one onwards are done the other direction. Funfun!
In the corner, CC, CD, Power Geyser, f+A, CD~Crack Shoot(A), Rising Tackle(C)
Delay the Power Geyser so it hits just as the opponent is flying up from the CD, otherwise the f+A won't hit.
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Re: Terry (XII)
d+B and standing B both seem to be advantage on guard
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Re: Terry (XII)
Bump for contribooshun. Misspelling intentional, just for comedic(?) effect.
CC I came up with/discovered just then:
[CC]>C xx CD >QCB+C>QCB+C>GEYSAR
Works anywhere, does 413 damage. First Burn Knuckle crosses up (for lack of a better term), so if damage is insufficient, then at least it looks cool.
CC I came up with/discovered just then:
[CC]>C xx CD >QCB+C>QCB+C>GEYSAR
Works anywhere, does 413 damage. First Burn Knuckle crosses up (for lack of a better term), so if damage is insufficient, then at least it looks cool.