Ralf (XII)
Posted: Tue Apr 21, 2009 18:34
Didn't notice that this guy didn't have his own thread.
Normals:
Standing and low D cancellable.
Command moves:
df+A - Uppercut. Lacks forward range.
Special moves:
P,P,P - Vulcan punch, pushes back the opponent but not into the air. Does shitload of damage.
qcf+P - Waistline punch, has autoguard, A version comes out faster while C version is slower, but has a longer autoguard.
qcb+P - Ground explody punch, A version comes out pretty fast and good for combos. C version is his anti-air, some invincibility and from what I tried, annoying as heck. Still, not much frontal range.
DM:
qcfx2+P - Galatica Phantom. Reduced range, not unblockable but can guard crush. Comes out way faster and thus can be used in combos. No idea if it has autoguard or not.
Larf combos:
Low C -> CD -> P,P,P/qcfx2+P
(corner) C -> CD -> qcb+A -> P,P,P
Low B -> Low A -> P,P,P
CC combo (corner): Standing D x 2-3 -> P,P,P -> Standing D -> qcf+A -> Low C -> CD -> qcfx2+P/(qcb+P -> P,P,P) - Damage not as high as you thought...
Normals:
Standing and low D cancellable.
Command moves:
df+A - Uppercut. Lacks forward range.
Special moves:
P,P,P - Vulcan punch, pushes back the opponent but not into the air. Does shitload of damage.
qcf+P - Waistline punch, has autoguard, A version comes out faster while C version is slower, but has a longer autoguard.
qcb+P - Ground explody punch, A version comes out pretty fast and good for combos. C version is his anti-air, some invincibility and from what I tried, annoying as heck. Still, not much frontal range.
DM:
qcfx2+P - Galatica Phantom. Reduced range, not unblockable but can guard crush. Comes out way faster and thus can be used in combos. No idea if it has autoguard or not.
Larf combos:
Low C -> CD -> P,P,P/qcfx2+P
(corner) C -> CD -> qcb+A -> P,P,P
Low B -> Low A -> P,P,P
CC combo (corner): Standing D x 2-3 -> P,P,P -> Standing D -> qcf+A -> Low C -> CD -> qcfx2+P/(qcb+P -> P,P,P) - Damage not as high as you thought...