Ryo (XII)
Posted: Thu Apr 09, 2009 17:45
Weird, I thought there was a thread for him. And he looks like he's awfully pissed in-game and can kill a few people with that face.
Normals:
d+C still pretty good but I can't link it from d+B anymore?
CD attack is the same but comes out slower. It has increased range though.
Jump CD is the old 98 jump CD.
Commands:
f+A - Overhead karate chop. Note that the range is now awfully short, you'll need to adjust your distance for wakeup games.
f+B - front parry, different animation from before
df+B - low parry, different animation from before
Specials:
qcf+P - Fierball. Really, really small as compared to before.
dp+P - DP. It's really good. And it can snuff a lot of things. C version brings up opponent.
hcb+K - D version goes pretty far but only registered 2 hits for me (last hit seemed to be absent)
Zanretsuken - It's here somewhere but I can't pull it off.
DMs:
qcf,hcb+P - Ryuuko ranbu, never successfully caught anyone with it, seems to come out slower than Iori's MM. C version has invincibility.
f,hcf+P - HSKK. Haven't done this so no comment for now...
One thing I found out is that Ryo can't really move forward quickly. Yeah he has his hcb+D, but it has lag, and is really punishable when blocked. So I think, if the opponent stays the hell away from Ryo when he doesn't have the power bar ready for a HSKK, they're pretty safe. But when Ryo's up close, he becomes more dangerous as he got more options to play around with.
Normals:
d+C still pretty good but I can't link it from d+B anymore?
CD attack is the same but comes out slower. It has increased range though.
Jump CD is the old 98 jump CD.
Commands:
f+A - Overhead karate chop. Note that the range is now awfully short, you'll need to adjust your distance for wakeup games.
f+B - front parry, different animation from before
df+B - low parry, different animation from before
Specials:
qcf+P - Fierball. Really, really small as compared to before.
dp+P - DP. It's really good. And it can snuff a lot of things. C version brings up opponent.
hcb+K - D version goes pretty far but only registered 2 hits for me (last hit seemed to be absent)
Zanretsuken - It's here somewhere but I can't pull it off.
DMs:
qcf,hcb+P - Ryuuko ranbu, never successfully caught anyone with it, seems to come out slower than Iori's MM. C version has invincibility.
f,hcf+P - HSKK. Haven't done this so no comment for now...
One thing I found out is that Ryo can't really move forward quickly. Yeah he has his hcb+D, but it has lag, and is really punishable when blocked. So I think, if the opponent stays the hell away from Ryo when he doesn't have the power bar ready for a HSKK, they're pretty safe. But when Ryo's up close, he becomes more dangerous as he got more options to play around with.