Athena (XII)
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I wanna ride teh XII train with the sprite I've liked the most.
Things confirmed so far in vids:
-She has Psycho Ball.
-She has Psycho Sword.
-She has her d+B butt move. Maybe it's me but it has different properties.
Meh, too lazy to write more, but so far I haven't seen (or didn't notice) her Phoenix Arrow or her Shining Crystal Bit.
Things confirmed so far in vids:
-She has Psycho Ball.
-She has Psycho Sword.
-She has her d+B butt move. Maybe it's me but it has different properties.
Meh, too lazy to write more, but so far I haven't seen (or didn't notice) her Phoenix Arrow or her Shining Crystal Bit.
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Her shining crystal bit has been shown already me thinks, it's the one where she floats and sparkles surrounds her.
Shining yes, the crystal bit... i dunno what happened. But the clash system makes this DM of hers crappy. Liek,
Andy was able to clash it with his "shoryuken" (don't know the complete name, sorry).
Shining yes, the crystal bit... i dunno what happened. But the clash system makes this DM of hers crappy. Liek,

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Re: Athena (XII)
Gawd, maybe her new Shining Crystal Bit protects Athena entirely (or well, that's what it seems)... but it looks like shit.
Is her 6B still a mini-hop kick, or she does it totally landed on ground?
Is her 6B still a mini-hop kick, or she does it totally landed on ground?
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Re: Athena (XII)
Complete movelist from Arcadia:
http://cyberfanatix.com/img/news/kofxii/arcadia/17.JPG" onclick="window.open(this.href);return false;
Command moves:
f+B (mid-air too) - looks like they changed the command for her butt attack, and made it doable on the ground
Special moves:
QCB+P
dp+P
HCB+K (reflector)
QCB+K in mid-air
DMs:
HCBx2+P
Combos:
sC, CD, dp+A
sC, CD, DM
cB(x2), s.A, dp+C
http://cyberfanatix.com/img/news/kofxii/arcadia/17.JPG" onclick="window.open(this.href);return false;
Command moves:
f+B (mid-air too) - looks like they changed the command for her butt attack, and made it doable on the ground
Special moves:
QCB+P
dp+P
HCB+K (reflector)
QCB+K in mid-air
DMs:
HCBx2+P
Combos:
sC, CD, dp+A
sC, CD, DM
cB(x2), s.A, dp+C
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Re: Athena (XII)
I got to play Athena a little bit.
f+B (on ground) probably has a different motion in air, I think? I couldn't get it to come out in air. But the ground version is pretty good. She bounces back if it's blocked, and you can do stuff like a jumping D when bouncing back (works like Kim's 2k2 qcf+K, sorta).
As you may already know, dp+P comes down really slow.
Her hcb+K move has a reflector up, but it's a little weird since I think that the sprinkles stay on screen a little longer than it's supposed to, and Athena can move around a bit. But it won't hit anybody.
SCB is pretty good. And if someone gets hit by that, she'll recover automatically.
f+B (on ground) probably has a different motion in air, I think? I couldn't get it to come out in air. But the ground version is pretty good. She bounces back if it's blocked, and you can do stuff like a jumping D when bouncing back (works like Kim's 2k2 qcf+K, sorta).
As you may already know, dp+P comes down really slow.
Her hcb+K move has a reflector up, but it's a little weird since I think that the sprinkles stay on screen a little longer than it's supposed to, and Athena can move around a bit. But it won't hit anybody.
SCB is pretty good. And if someone gets hit by that, she'll recover automatically.
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Re: Athena (XII)
Okay, her reflector can counter stuff. It's pretty funny. As long as the sprinkles are staying on screen and you attack it, you get knocked away by the sprinkles.PenPen wrote:Her hcb+K move has a reflector up, but it's a little weird since I think that the sprinkles stay on screen a little longer than it's supposed to, and Athena can move around a bit. But it won't hit anybody.
Combos:
Low B (x2) -> standing A -> dp+P
Standing C -> CD -> dp+P/hcbx2+P
(corner) Standing C -> CD -> f+B -> whatever
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Re: Athena (XII)
3 posts to myself!
It seems like Athena doesn't have any f+C/D extra normals to use. I'm pretty sure that she doesn't have f+D. Also, her hcb+K reflector can juggle if it counters successfully.
It seems like Athena doesn't have any f+C/D extra normals to use. I'm pretty sure that she doesn't have f+D. Also, her hcb+K reflector can juggle if it counters successfully.
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Re: Athena (XII)
well as long as it's new info it's no problem, not your fault hardly anyone posts here XD
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Re: Athena (XII)
This will work on any opponent bigger than terry:
J in+C, S+C(D), F+B, D(CD)
J in+C, S+C(D), F+B, D(CD)
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Re: Athena (XII)
You can juggle after her reflector, usually you can do f+C. You can also try to dash
+A (haven't tried that myself). I've hit with Jump CD and dash super as well after the reflector.
As for her combo the best thing you can do is (corner) Jump D, C, CD, f+B,
+B, super or
+P
Her reflector only reflects in the beginning few frames even though the animation is there. Also the opponent is able to hit you after the beginning frames, but there's only a short gap to do so.

As for her combo the best thing you can do is (corner) Jump D, C, CD, f+B,


Her reflector only reflects in the beginning few frames even though the animation is there. Also the opponent is able to hit you after the beginning frames, but there's only a short gap to do so.
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Re: Athena (XII)
athena-u can jump A,
+B and after u land do stand C ,CD,fwd+B into phoneix arrow



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Re: Athena (XII)
I saw the computer Athena do something weird. On in incoming jump attack, she did a reflector -> S. C -> f+B (miss) -> s. A
I'm wondering if she can replace the s. A with
+P or super. I do know you can do reflector -> dash -> super
I'm wondering if she can replace the s. A with

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Re: Athena (XII)


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Re: Athena (XII)
Athena's backdash can recover faster if you use f+B while backdashing. This way she's not floating. Good' ol KOF tactics.