Re: Iori Yagami (XII)
Posted: Tue Apr 21, 2009 23:39
I'm a bit confused as to which special corresponds to which command. Would someone please clear this up for me?
Wakajou (or most likely, Chijou) seems to be an old Japanese term for "Girls"Greed Sever wrote:SRK has some stuff up in their kof forum, including some different names for Iori's moves (which I'm inclined to believe are incorrect) as well as saying that he still has his f-B (stoopid srk) but I was curious because it says the d,df,f,df,d,db,b-A/C move is called "Yawakajou". I know it's basically still the Ya Otome, but can anyone tell me what "Wakajou" means? Or is this just more srk sillyness?
Yes, but only if it's +C into +A and it works anywhere on the screen.Tiamat wrote: +P combos to +P???
Well if you're too far, like if you do d+B, d+A, f+A not from the closest distance and follow up with +C it will miss completely. If you use +A instead the first hit will miss and the second will connect. +C has slower start up, but you can follow up with +A after. If you only do stand C, +C, then both hits will connect and you can do +A.Tiamat wrote:I suppose +A is a little faster but +B is better if you can get it?
and +A is faster, but is there anything better about the +C version?
thanks for the info =]
sugarboy :
+Kx3 -> (while jumping) A (END OF CC MODE) -> (while landing from your jump) C -> stand C -> +C -> dash -> CD -> +C -> ,HCB+P
and adding a tactical combo after his +C
+C -> dash -> C+D -cancel it into> +b (wont hit) -> +A -> B -cancel it into> +b (wont hit)
so u can b infront of your opponent just before he lands and pressure him, or if you just want to get as much more damage as u can (without using a DM)
+C -> dash -> C+D -cancel it into> +b (wont hit) -> +A -> +A
i didn't master this combo yet but i guess somehow you might be able to connect a DM after +A or even maybe you can connect a +C instead of +A, the timing has to be perfect.... or i might be talking shit about a DM being connected (in the middle of the screen) after a +P !!!
not to forget that you can connect the DM like this
+C -> dash -> C+D -cancel it into> +b (wont hit) -> DM
Yeah +B leaves you close enough, but whenever I try to go for that I get a d+D punish, which sometimes stuffs the +P as well. If I'm that close, I usually try to go for s. C, which does sometimes net me a CC or regular counter-hit. If the +B leaves me too far, then I just do another +B or hop A.KusoGaki wrote:Maybe this is already common knowledge, i had never thought of it before anyway, but was playing against Tim119 on Saturday and after landing (not blocked though it pushes back too far) cr.B, cr.A, f+A, +B because it leaves u right next to the opponent you can command grab them if they don't do anything. Thought it was quite funny, caught him with it a couple of times.
Can't remember for sure but u must be able to them if they try to press buttons.