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[UM] Robert
Posted: Thu Jul 10, 2008 07:54
by Tel
Hmm, I didn't notice there was no thread for normal Robert.
From what I noticed, if Robert gets hit first, the fireball won't hit even when it's already out. So no more trading hits with it.
(A) HSKK combos off close/crouching C or f+B.

+D isn't fixed and will still get 3 out of 4 hits on normal sized characters.
Posted: Thu Jul 10, 2008 13:18
by frionel
You can also do his qcfx2 K DM in air now. Links after a C, f A, hits better in distance than C, f B. The animation is a little different (not exactly the same than the ground version)
Posted: Thu Jul 10, 2008 18:23
by Tel
The ground

,qcf+K will now combo off light attacks as well. SDM can't combo from a close C > f+B but will link otherwise. You can even crouch B, stand B >

,qcf+K SDM.
The air version only combos off a canceled f+A in the corner, but any version will work.
Posted: Thu Jul 10, 2008 19:25
by Kane317
Mentioned in the EX Robert thread but worth mentioning here, you can do d.B x 2 into

+K.
Posted: Fri Jul 11, 2008 20:07
by PenPen
Okay I missed out on Lobat

.
His

+K can now be cancelled into his

+K midair. Additionally for his

+K in air move, if he got blocked he doesn't have the bounceback anymore.
Posted: Sat Jul 12, 2008 09:16
by TamaYak
Whats the use of cancelling the dragon kick into the dive kick now? I thought maybe you could cancel to dive kick then juggle them or something but so far no luck.
Posted: Sun Jul 13, 2008 10:43
by PenPen
The cancelling is mostly because the

+K has a huge opening when he does the backflip, which makes him suspectible for free combos etc.
That's mostly on situations where his

+K got blocked though.