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[UM] Terry
Posted: Wed Apr 09, 2008 16:19
by PenPen
I KNEW I was missing someone.
Okay, there's really nothing much changed here. Increased range of Power Charge (hcf+K) and seemingly faster recovery for Burn Knuckle. Also it's reported that his Crack Shoot has reduced range but I don't see that yet.
From what I tried his crazy autoguard in C Rising Taco has been reduced.
Have a Q.Max combo while we're at it.

+K -> ABC -> POWAH GEYSER
Posted: Fri Apr 18, 2008 17:45
by AcidicEnema
Okay, either I suck, or I was too confused after being crossed up 263236 times by Ioris, I can't get stand C> f+A to combo into power charge anymore, whether using 1 or 2 hits of the s.C. f+A simply pushes them too far back.
So I'm guessing you need to do stand C> power charge now, or stand C/D>

+C> Power Charge.
Posted: Sat Apr 19, 2008 07:59
by Tel
Hmm, I remember back in 98 it was standing C (2hits) > f+A (2hits) > Power Charge > Rising Tackle. So now you get what's essentially a Super Cancel? Sweet!
Posted: Sun May 04, 2008 18:51
by PenPen
Tis weird, the GEEZER doesn't seem to connect when I tried Q.Maxing it. Maybe it's timing issues.
But close C -> f+A ->

+K works, I tried that numerous times already. If on block I doubt that it connects however, the POWAH CHARRGE either misses the opponent (B version) or is so slow that the opponent can react already (D version).
Posted: Fri Jul 04, 2008 17:40
by frionel
His max power geyser always hits 3 times in the corner now.
Posted: Sat Jul 05, 2008 06:56
by J]-[UN
No problems with his old bnb combo , and in fact his dfC now does like no push back which is great combowise, theres no reason why anyone would want to use fwdA now with dfC being so good.
Btw is there actually any use for 94 Terry's dpA/C (round wave)? Terribly laggy, qmax doesn't help at all, horrible anti-air, too slow to use as a zoning poke (eg angel's qcbA) ~_~ Or is it another worthless move like kasumi's footstomp?
Posted: Sat Jul 05, 2008 07:02
by Tel
J]-[UN wrote:No problems with his old bnb combo , and in fact his dfC now does like no push back which is great combowise, theres no reason why anyone would want to use fwdA now with dfC being so good.
Btw is there actually any use for 94 Terry's dpA/C (round wave)? Terribly laggy, qmax doesn't help at all, horrible anti-air, too slow to use as a zoning poke (eg angel's qcbA) ~_~ Or is it another worthless move like kasumi's footstomp?
At least you can combo into Kasumi's yell... but yeah, the Round Wave seems pretty worthless here.
Posted: Sun Jul 06, 2008 01:45
by frionel
I use it the same way than RBS, as a meaty move on the wake up game. Since you can cancel it, you can keep your pressing with it.
Posted: Sun Jul 06, 2008 04:57
by Tel
Yeah, but if you cancel the Round Wave into itself, Terry will get pushed back. Oh well, I suppose the only saving grace is that if you hit, you can pretty much follow with any other special or the Power Geyser if it hits.
Posted: Sun Jul 06, 2008 05:00
by Tel
PenPen wrote:Tis weird, the GEEZER doesn't seem to connect when I tried Q.Maxing it. Maybe it's timing issues.
But close C -> f+A ->

+K works, I tried that numerous times already. If on block I doubt that it connects however, the POWAH CHARRGE either misses the opponent (B version) or is so slow that the opponent can react already (D version).
Yeah, I can't get the damned Geyser to hit after Quick Maxing the Power Charge either. Maybe you're supposed to use the D version? And the timing to Q. Max the D version is different, and I for one can't seem to get it right either.
As for EX Terry, I still suck at following up his Fire Kick, with or without a Quick Max.

Posted: Sun Jul 06, 2008 07:08
by J]-[UN
Its probably just timing issues, I have no problems connecting Qmax power charge B/D into geyser , links in corner as well. SDM doesn't link though (unlike Saishu where the first hit of the SDM hits).
Posted: Sun Jul 06, 2008 17:41
by frionel
The SDM do link, I manage to have two hits (first and last geyser).