- Recovery for the kick follow up on the air

+K has been reduced greatly. It now seems safe from everything except grabs.
- I'm really digging his

+C. It covers a huge space in front of him, making the whole 2.5 character's space in front of him a no-hop zone. Once it hits, it almost forces the opponent to stick to it till the rest of the hits hit. More importantly, its pretty safe, since he recovers pretty fast after. Its too slow to combo after a heavy attack. Seems pretty safe even if the opponent guard rolls forward too.
I'll definately want to play more with this move since it seems like a tool made for a nasty corner traps.
- You can Q.Max on the last hit of the Dam Breaker. So finally, Andy can do Dam Breaker> SDM without having to max out before hand.
- Really good priority on his jump D and jump C. Dunno if it was impoved from '98, but it seems that way. Same for Ex Andy.
Edit:
- qcfX2+P super now combos off light attacks. d.BX2> Punch Super works like a charm.