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[UM] EX Joe

Posted: Wed Apr 02, 2008 17:17
by PenPen
Good news for EX Joe fans, I think he's gotten better now.

New move, dp+P -> qcb+K. Joe does a low forward charge, then flies almost vertically upwards. After that if you do qcb+K when he's in the air he'll follow with a knockdown kick. A version links from weak attacks, and C version goes farther, but starts off slower. Joe also flies higher with the C version. Not safe on block for both versions since Joe does fly into the air regardless if he's blocked or not. Anyway, even on block, Joe can do that qcb+K followup which may hit the blocking opponent (if he does dp+A) given that they aren't crouching.

New super, qcfx2+K. I think this is his RB2 super where he does a flurry of kicks. Anyway, I could do it off a low B -> low A so it definitely has its uses. IIRC if it's blocked Joe still continues with his stuff.

As for the other moves, I think his hcf+P has less recovery time now. His P,P,P move also seems to travel faster.

That's all from what I tried with him today.

Posted: Thu Apr 03, 2008 03:40
by TamaYak
Heres a video covering what you have described...

http://v.youku.com/v_show/id_cg00XMjI1MTA1MzI=.html

Does ex Joe have the ability to combo off his throw like rbspecial or is it the same throw animations as always?

Posted: Mon Apr 07, 2008 08:40
by Frederick
Ex Joe can't do C, fwd B into the SDM version of his qcf 2x kick super only into his dm version.

he doesn't have golden heel. while he has the 95 animation for the golden heel followup from dp punch.

C, fwd B combos into his dp A if you want some variety other than slash kick.

i feel regular joe is better if you're playing to win. ex joe is really a try out for fun character imo.