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[UM] Mr. Big

Posted: Thu Mar 27, 2008 16:57
by PenPen
f+A is an overhead attack. Slow.

qcf+P will come out even if Mr. Big gets hit during this move. Also, safe if blocked. A version has little range.
dp+P: A version has autoguard. C version for combos.
hcb+P: Forward flying spin move thingy. Need to calculate distance before executing due to recovery.
hcb+K: Mr. Big spins. Reflects projectiles (wtf), can't hit crouching opponents. Obviously, not NGBC version.
P,P,P: Random stick bashing, pushes opponent away even if it hits, avoid at all costs.
hcb,f+P: Grab move. Comes out decently fast.

qcfx2+P: Mr. Big's Raikoken, no invincibility but can link from weak attacks.
hcbx2+P: Grab super. Nothing too special about it here.

Posted: Wed Apr 09, 2008 16:13
by PenPen
Q.Max combo.

f+A -> ABC -> low A -> qcfx2+P.

dp+A from what I see can be anti-almost anything, from jump ins to fierballs. Crazy good.

Posted: Tue Jul 29, 2008 13:06
by Kane317
Mr Pimp isn't half bad; initial impression was he was worse than his XI PS2 incarnation but I don't think so anymore.

From the wiki:

-s.B, hcb~f+P
-j.C, s.C, dp+P
-d.B, d.A, dp+C
-d.B, d.A. qcfx2+P DM
-j.C, s.B, hcbx2+P DM
-(Corner) j.C, s.C, hcb+A, Q.MAX, dp+A
-(Mid Screen, opponent near corner) hcb+A, Q.MAX, qcfx2+P DM
-(Corner) hcb+D, Q.MAX, qcfx2+P DM
-j.C, d.B, Q.MAX, hcbx2+P DM
-j.C, s.B, QuickDodgeAttack, qcfx2+P DM