I gotta say after finally getting to play some good players, I feel the same way.
Regular Billy is better overall.
I was giving people fits with Billy, but he had trouble with EX King, Billy seems to do really well against both versions of Geese.
Billy's going to find a permanent spot on my UM team, along with EX Mai, and possibly Big.
[UM] EX Billy
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- Higashi Hurricane
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- Joined:Sun Oct 23, 2005 14:38
I kind of miss some of the stuff that made Billy good in 2k2 though, like a cancelable crouching B and being able to combo into +B from it and juggling after at the corner. 98 Billy had this tap C anti-roll move and uppercut, which are all nice, but he doesn't feel as offensive minded as the 2k2 version. 98 Billy is quite the beast at a distance though.
- arstal
- Charging...76%
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Billy can do that in 98.
Just yesterday in matchup I did jump D, close C, +B, Fire Wheel A.
I think crouching B can link to a DM. This isn't a no-skill Billy, but he definitely can compete.
Also stand C has anti-air properties now more then before, looks different to.
All this applies to both Billies.
Just yesterday in matchup I did jump D, close C, +B, Fire Wheel A.
I think crouching B can link to a DM. This isn't a no-skill Billy, but he definitely can compete.
Also stand C has anti-air properties now more then before, looks different to.
All this applies to both Billies.
- Kane317
- Almost there! ...39%
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Billy is missing his -fwd A from 2k2 which would make him his strongest form.arstal wrote:Billy can do that in 98.
Just yesterday in matchup I did jump D, close C, +B, Fire Wheel A.
I think crouching B can link to a DM. This isn't a no-skill Billy, but he definitely can compete.
Also stand C has anti-air properties now more then before, looks different to.
All this applies to both Billies.
- Kane317
- Almost there! ...39%
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- Joined:Wed Jun 28, 2006 19:46
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Ah my bad, the dwnfwd+A was in 2k3. Was +B always an overhead?arstal wrote:That was 2k3 not 2k2. +B is quicker.
-You can (still) do d.B, close s.B, qcfx2+K DMs
-Strangely, the C version of the qcfx2+P DM does an extra hit
-As cool as it looks, the last and extra hit of the qcfx2+K SDM, does crap for damage.
-d.B, close S.B, f.A, Q.MAX, +B (hits twice only) for a total of 6 hits.
--> you can also replace the +B for a hyper hop jump C but the timing is more stringent, and you'll hit him on the way up leaving you vulnerable. Plus the +B does more damage anyways.