KOF'98 Ultimate Match General Discussion
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What about Orochi? Riot Iori and Leona could be alternates if they wanted to put them in too.Apathy Wind wrote:Well if they included Eiji, Kasumi, and Goenitz it'd include every character from 94 to 97 (I think). As for the last spot I dunno - Riot of the Blood Iori maybe?BP wrote: There also seems to be 4 more empty spaces, as well. Hidden characters?
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Krauser needs reworked standing close C and D attacks if there going to make him decent. Also I see issues being caused from slowdown with his blitzballs on screen.
Actually im hoping most of the moves for the boss team that should have been included in kof96 show up.
Mr Bigs Spinning lancer
Geeses deadly rave, unblockable ffury 3 raging storm combo, grab overhead body throw
Krausers counter grab and throw up in air/stomach punch throw
Hopefully Kasumi Todo will be based off kof96 version with the long range projectile since it was better stratagy wise for setting up her counters straight afterwards.
If they add extra alt characters maybe they could make use of Ryos old lightning leg/zanretsuken animations and put that in somehow, as the extra ryo in there just seems weird without them.
Actually im hoping most of the moves for the boss team that should have been included in kof96 show up.
Mr Bigs Spinning lancer
Geeses deadly rave, unblockable ffury 3 raging storm combo, grab overhead body throw
Krausers counter grab and throw up in air/stomach punch throw
Hopefully Kasumi Todo will be based off kof96 version with the long range projectile since it was better stratagy wise for setting up her counters straight afterwards.
If they add extra alt characters maybe they could make use of Ryos old lightning leg/zanretsuken animations and put that in somehow, as the extra ryo in there just seems weird without them.
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Iggys name be praised!
Hail Lord Iggy the 1st!
KOF98:UM
- Geese, Krasuer and Mr Big are based on the 96 version with new moves.
- Geese's reppuken doesn't fly, and his deadly rave is just a normal rambu (all hits connects automatically. No button tapping required).
- Krauser has a new throw miss animation, gigantic cyclon, and other moves.
- Mr Big has been changed quite a lot, looks like his NBC version.
- Their winning screen has been drawn in the 98 art style.
- The typo (ultimate MA"TC"H) have been corrected.
- Two boxes near Shingo, two other near Rugal. (Kasumi Eiji Goenitz Orochi, rumored)
- The character and stage select screen have changed.
- A new ultimate mode has been added to the advanced and extra modes, probably a customize mode.
- Extra mode has been changed : when you charge you gauge to the max, the gauge is stocked and you have to activate it. There is a roll cancel ?
- Game should be released around spring.
Other news
- KOF Nests Hen seems complete. Some new stages have been added (FF1 Geese tower).
- Ukyô has been slightly talked about Samurai Sen.
- KOF 98 will be one of the SNK games for the Tôkgeki. (98, not UM).
KOF98:UM
- Geese, Krasuer and Mr Big are based on the 96 version with new moves.
- Geese's reppuken doesn't fly, and his deadly rave is just a normal rambu (all hits connects automatically. No button tapping required).
- Krauser has a new throw miss animation, gigantic cyclon, and other moves.
- Mr Big has been changed quite a lot, looks like his NBC version.
- Their winning screen has been drawn in the 98 art style.
- The typo (ultimate MA"TC"H) have been corrected.
- Two boxes near Shingo, two other near Rugal. (Kasumi Eiji Goenitz Orochi, rumored)
- The character and stage select screen have changed.
- A new ultimate mode has been added to the advanced and extra modes, probably a customize mode.
- Extra mode has been changed : when you charge you gauge to the max, the gauge is stocked and you have to activate it. There is a roll cancel ?
- Game should be released around spring.
Other news
- KOF Nests Hen seems complete. Some new stages have been added (FF1 Geese tower).
- Ukyô has been slightly talked about Samurai Sen.
- KOF 98 will be one of the SNK games for the Tôkgeki. (98, not UM).
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http://www.watch.impress.co.jp/game/doc ... /kof06.htm
http://www.watch.impress.co.jp/game/doc ... /kof02.htm
Clear shots of '98UM's new UI.
http://www.watch.impress.co.jp/game/doc ... /kof02.htm
Clear shots of '98UM's new UI.
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Praise Iggy the 1st!
Hail lord Iggy!
Ura Kyô has the 182shiki
Ura Terry has the Buster Wolf (like in SvC)
Ura Andy has the Gen.ei Shiranui and the Yamiabisegeri
Ura Joe has the Pressure knee and the Thunder Fire (I would have rather have had the ôgon no kakato personally, but it's still a huge bonus over the old ura Joe)
Ura Ryô has the air ryûkôranbu and the Hienshippukyaku of 95
Ura Robert has an uppercut with a down-back+P command and a air ryûkôranbu
Yuri has the air down+B she had in 02.
Ura Yuri has a 1frame hyakuretsupinta (with C) and the normal dash one (with A).
Leona has the Heart Attack.
Clark can cancel Vulcan Punch with a napalm stretch
Chin cancels his ebriety with AC instead of all buttons.
Both Mai get a cancel point on their air down+C
King can cancel her slide
Kim's Haki-cancel is slowed down.
Orochi Chris's MAX Daichiwoharaugôka is easier to combo
Heidern's Killing Bringer is a counter (weak is high, strong is middle)
Takuma's Haôshôkôken is a super now.
D!'s shadow can be stocked up to 3 times, and don't disappear if he gets hit.
Lucky has a new move where he throws a ball while in the air. Deathshoot hit the opponent even if he's down.
Iori's yaotome invincibility has been shortened (or totally disabled?)
Chizuru's downC is weaker.
SYSTEM CHANGES
The general damage has been lowered (especially the command throws)
You can escape a normal throw even in EXT (but not during your evasion move, and neither can the ADV mode)
Generally, it's easier to escape normal throws.
The EXT mode gauge is stocked when full. you can't use lever+button moves during a step (but specials are OK)
You need to activate the stock to do MAX supers, but emergency escape or guard cancel attacks don't require activation.
The activation can be done during normal moves, special moves, and even during guard (but it doesn't cancel anything). It can't be activated during air moves or while shooting projectiles. Once activated, it acts like a regular 98 EXT gauge.
Ura Kyô has the 182shiki
Ura Terry has the Buster Wolf (like in SvC)
Ura Andy has the Gen.ei Shiranui and the Yamiabisegeri
Ura Joe has the Pressure knee and the Thunder Fire (I would have rather have had the ôgon no kakato personally, but it's still a huge bonus over the old ura Joe)
Ura Ryô has the air ryûkôranbu and the Hienshippukyaku of 95
Ura Robert has an uppercut with a down-back+P command and a air ryûkôranbu
Yuri has the air down+B she had in 02.
Ura Yuri has a 1frame hyakuretsupinta (with C) and the normal dash one (with A).
Leona has the Heart Attack.
Clark can cancel Vulcan Punch with a napalm stretch
Chin cancels his ebriety with AC instead of all buttons.
Both Mai get a cancel point on their air down+C
King can cancel her slide
Kim's Haki-cancel is slowed down.
Orochi Chris's MAX Daichiwoharaugôka is easier to combo
Heidern's Killing Bringer is a counter (weak is high, strong is middle)
Takuma's Haôshôkôken is a super now.
D!'s shadow can be stocked up to 3 times, and don't disappear if he gets hit.
Lucky has a new move where he throws a ball while in the air. Deathshoot hit the opponent even if he's down.
Iori's yaotome invincibility has been shortened (or totally disabled?)
Chizuru's downC is weaker.
SYSTEM CHANGES
The general damage has been lowered (especially the command throws)
You can escape a normal throw even in EXT (but not during your evasion move, and neither can the ADV mode)
Generally, it's easier to escape normal throws.
The EXT mode gauge is stocked when full. you can't use lever+button moves during a step (but specials are OK)
You need to activate the stock to do MAX supers, but emergency escape or guard cancel attacks don't require activation.
The activation can be done during normal moves, special moves, and even during guard (but it doesn't cancel anything). It can't be activated during air moves or while shooting projectiles. Once activated, it acts like a regular 98 EXT gauge.
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Re: Praise Iggy the 1st!
GOOD!TamaYak wrote:
Chizuru's downC is weaker.
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I want Iggys Babies! Screw Margoyle!
KOF98 Ultimate Match....
COLOUR VOTE!
http://game.snkplaymore.co.jp/event/kof98_um/form.php
Everybody pick black shirtless Rugal! (down the bottom)
COLOUR VOTE!
http://game.snkplaymore.co.jp/event/kof98_um/form.php
Everybody pick black shirtless Rugal! (down the bottom)
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The Special colours have been selected by kof fans, poll results here....
http://game.snkplaymore.co.jp/event/kof98_um/index.html
A bit of info that random select has been tweaked so you can get orochi characters.
Dont know what the rest of the site says...Shadowsonic?
http://game.snkplaymore.co.jp/event/kof98_um/index.html
A bit of info that random select has been tweaked so you can get orochi characters.
Dont know what the rest of the site says...Shadowsonic?
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Re: Praise Iggy the 1st!
??? what move is that?TamaYak wrote:Yuri has the air down+B she had in 02.
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Re: Praise Iggy the 1st!
A low kickDerrick wrote:??? what move is that?TamaYak wrote:Yuri has the air down+B she had in 02.