I noticed some stupidness with Krauser's 'anti air' (hcf+a/c) a while ago, where it counters special moves which don't leave the ground.
Tested the top row of characters with my friend on saturday and his anti air works against these moves:
(sorry if the motions are not 100% correct, i sorta scribbled down the motions)
Kyo:

+A

+C

+B/D

+B/D

+B/D
Beni:

+B/D

+B/D

+B/D
Daimon:
N/A
Terry:
Every special move/super except power wave/geyser.
Joe:
Every special move/super except hurricane / hurricane super.
Andy:

+A/C

+B/D
qcfx2+A/C

,hcf+B/D
Ryo:

+B/D

+B/D

+A/C
qcfx2+A/C

,hcb+A/C
Robert:

+B/D
(air)

+B/D

+B/D

,hcb+A/C

+B/D (seems to depend on distance, couldnt get it to counter deep)
Yuri:

+B/D

+A/C (from a distance only, couldn't get it to work deep)

+B/D

,hcb+B/D
Also Chin's

+A/C gets countered by this also, was the first move i noticed this happened to.

It's pretty hilarious seeing it counter supers...
