[UM PS2] Orochi Leona

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TamaYak
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[UM PS2] Orochi Leona

Post by TamaYak » Mon Jun 30, 2008 21:30

Orochi Leona doesnt have leonas forward b and earring grenade.

Her basic combo is...(corner)

Jump C,down C back forward a, back forward b, down up c.

Replace down up c with hcfhcf c for a 97% combo.

:o

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Post by Kane317 » Mon Jun 30, 2008 23:51

If you get the height right, you can add an extra Hold.Back~Fwd+B for an OTG attack at the end.

EDIT: They can recovery roll the OTG hit, but if not, it's 9 hits and it does 95% damage (forget the DM!). One strong punch or kick will kill the opponent afterwards!

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Post by fatacon » Fri Jul 11, 2008 02:28

i'd say that leona's BnB combos are usually centered around her standing close D ... to DM. not too sure about o. leona, considering shes only in 97, 98, 02 (as a transformation). it is a letdown though that they didn't update o. leona seeing as how shes the 97 version of leona. also, it sucks not having f + B.

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Post by Max » Fri Jul 11, 2008 02:37

Can she move after using her qcb + p like regular Leona (now)?

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Post by Tel » Fri Jul 11, 2008 04:24

Yes, and she can move sooner to boot. Normal Leona has to wait until the hairband is out for a while, while Riot Leona can move immediately once it's out.

I've noticed ROTB Leona's Moon Slasher has higher priority to boot: I've never had it trade hits against jump-in the way regular Leona's could.

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Post by Gunsmith » Fri Jul 11, 2008 11:58

-but you can still hit her before her arm hits you and outprioritise, unless there's a difference between A and C version. Both standing, Chizuru's DP C seemed to beat it everytime.

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