I spend a fair bit of time on the Dustloop forums. As anyone who has been there will know, they use a notation system that (I think) is fairly popular in Japan. Basically, numbers are used to signify directions. It's like looking at your numpad.
|7 8 9|
|4 5 6| N
|1 2 3|
I know it may seem like second nature to you guys, but when I see something like c , I'm not sure whether that means close A or crouching A.
I would note crouching A as 2A. Close A would be something like cl.5A (5 being the neutral on the stick, really helps in a lot of cases).
Here's a translation of general inputs:
= 236
= 623
= [4]6
= 63214
You should be able to figure out the rest.
I may end up using this notation system if everyone's okay with this. What do you guys think?
Input notation
- IsshunSengeki
- Powering up...70%
- Posts:155
- Joined:Thu Jan 06, 2011 07:10
- A.K.A.:#HAMLORD
- PSN:IsshunSengeki
- Location:Brisbane, Australia
- Contact:
-
- Charging...50%
- Posts:38
- Joined:Tue Nov 23, 2010 23:12
- A.K.A.:Spoiled by beat-em-ups
- XBL:Mutag3ne
- Contact:
Re: Input notation
I'm more used to this notation than anything else, coming from the Touhou fighters. I have no qualms with anyone using it in their guides.
- Gunsmith
- Posts too much
- Posts:2996
- Joined:Wed May 04, 2005 13:37
- A.K.A.:<3 dead French characters
- XBL:Orochi Gunsmith
- PSN:Gunsmith-ON
- Location:Englishman in Paris
- Contact:
Re: Input notation
wellllll.... nobody's gonna stop you, but the western kof/sf crowd use the notation we use. check any faq to confirm.
close A = close A
if it needs to be close you're gonna have to write it so that ppl don't get confused with crouching. This still happens.
otherwise, if you put A, we assume it's standing otherwise ppl write "c" or "cr." for crouching or "low"
close A = close A
if it needs to be close you're gonna have to write it so that ppl don't get confused with crouching. This still happens.
otherwise, if you put A, we assume it's standing otherwise ppl write "c" or "cr." for crouching or "low"
- Dark_Chaotix
- MOAR
- Posts:954
- Joined:Sun Oct 22, 2006 01:19
- A.K.A.:The Devil Of Orochinagi
- Location:Australia
- Contact:
Re: Input notation
Argh..... Hate number pad notation. So annoying to read and picture the move in my head.
Most english kof site uses , etc type notation with A/B/C/D/E etc for button presses and not lp,lk,hp,hk.
What is also just as annoying is someone writing moves by their move name.....like wtf, who remembers move names from the different games (since it gets changed every now and then)
Do as you see fit but i usually skip stuff like that until someone either rewrites it or I really bother to read it (if its important)
Most english kof site uses , etc type notation with A/B/C/D/E etc for button presses and not lp,lk,hp,hk.
What is also just as annoying is someone writing moves by their move name.....like wtf, who remembers move names from the different games (since it gets changed every now and then)
Do as you see fit but i usually skip stuff like that until someone either rewrites it or I really bother to read it (if its important)
- IsshunSengeki
- Powering up...70%
- Posts:155
- Joined:Thu Jan 06, 2011 07:10
- A.K.A.:#HAMLORD
- PSN:IsshunSengeki
- Location:Brisbane, Australia
- Contact:
Re: Input notation
Fair enough, I just wanted to see how many people would be annoyed if I used this notation system. It works fairly well for me, but I can work with the one you guys use here.
- giga_d
- Charging...76%
- Posts:53
- Joined:Fri Jul 04, 2008 18:22
- A.K.A.:Orochinagi Staff - u mad? yea u mad.
- XBL:giga d
Re: Input notation
I don't mind either but I prefer the "df, u, l. . ."