Mugen Orochinagi style
- Wolfie
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I just played Mugen (again). Last time I touch it abt 4 yrs ago. Looks more advance & better handling this time. I was thinking why dont we make our own ON style. Say, we have characters from this forum. Example Gunsmith like Shermie, so we create a fighter name Gunny with special attributes that Gunny want on shermie, maybe a fart move.
Tho I've been checkin around. It is not easy task. It is a team job. Or if you want, build your own char yourself.
Hows tat?
Just an idea. Its actually stupid idea.
http://www.youtube.com/watch?v=PqZVANFm ... ed&search=
Tho I've been checkin around. It is not easy task. It is a team job. Or if you want, build your own char yourself.
Hows tat?
Just an idea. Its actually stupid idea.
http://www.youtube.com/watch?v=PqZVANFm ... ed&search=
- Vice Vecta
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- Wolfie
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So where should I & everybody else start? I went to MugenBR but they dont have clear instructions, such as how to create a rip then entered into coding. If any A-Z manual, I might do it too. >_<;
Cheesy or not, it should be fun.
*laughin histerically & imagining Wolfie beat Sheba on 73th round, just by doing infinity kick on his ballz*
Cheesy or not, it should be fun.
*laughin histerically & imagining Wolfie beat Sheba on 73th round, just by doing infinity kick on his ballz*
- Gunsmith
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- Fuu
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I used to mess around with mugen, like, 6 yrs ago!
It's not really difficult, the coding mostly involves altering variables etc. Time consuming though!
A kof char has around 500 frames! So yeah.
I might be in it, but i don't really have much time to dedicate. We might ask some authors to let us modify their characters specifying it's just for fun, so we can simply add a move - edit some frames etc.
It's not really difficult, the coding mostly involves altering variables etc. Time consuming though!
A kof char has around 500 frames! So yeah.
I might be in it, but i don't really have much time to dedicate. We might ask some authors to let us modify their characters specifying it's just for fun, so we can simply add a move - edit some frames etc.
- Zaro Yagami
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- SonicTempest
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Having fiddled with WinMUGEN and MUGEN for Linux and having to put up with substandard character ports, terribly, laggy controls and (in the case of Linux) spotty sound support, and considering that a single character requires a ton of effort to program correctly, I must give this idea a resounding thumbs down.
That, and I agree with Sheba.
That, and I agree with Sheba.
- Anti-K'
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- SonicTempest
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