Rock Howard (NGBC)
- The Green Herring
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Talk about the troubled son who gets to fight his dead father for his second crossover in a row here.
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Story
The rumor spread all over South Town instantly: TERRY IS BACK!
The Hungry Wolf, that left the town with the unique son of Geese Howard, Rock, has returned.
Tourney champions in their glorous come back... they are not, but they've achieved a great reputation as a team, as long as they participate in the new martial arts tournament, the Battle Coliseum. The town is excited again.
"OK. Let's go, Terry!"
Rock looks calmed, he even doesn't want to presume anything, while he's wearing his gloves in his hands. His fighting spirit is completely in his interior.
This great bird has opened his wings to the sky. The time to leave the nest has come.
Original translation by Nightlord.
The Hungry Wolf, that left the town with the unique son of Geese Howard, Rock, has returned.
Tourney champions in their glorous come back... they are not, but they've achieved a great reputation as a team, as long as they participate in the new martial arts tournament, the Battle Coliseum. The town is excited again.
"OK. Let's go, Terry!"
Rock looks calmed, he even doesn't want to presume anything, while he's wearing his gloves in his hands. His fighting spirit is completely in his interior.
This great bird has opened his wings to the sky. The time to leave the nest has come.
Original translation by Nightlord.
- Geese
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Rock is exceptionally strong, even though im surprised the japanese havent taken to him much.
Some bread and butter combos are
crouching b x3 --> qcfx2 +K
opponent in corner - stand C, A, super cancel into qcfx2 +P (the other super does too little dmg)
stand b - 360 +p (stand b gives enough time for 360 input)
crouching b into B (very good to catch turtles)
Some bread and butter combos are
crouching b x3 --> qcfx2 +K
opponent in corner - stand C, A, super cancel into qcfx2 +P (the other super does too little dmg)
stand b - 360 +p (stand b gives enough time for 360 input)
crouching b into B (very good to catch turtles)
Last edited by Geese on Thu Sep 01, 2005 04:52, edited 1 time in total.
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- Geese
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Not necessarily... I mean the experienced player will guard dash after the second hit of C, so you're screwed anyways. But if you mix them up, the player sometimes waits for the second hit to guard dash, but you did the A version so you're safe.
I was also told that after the shinkuu nage -> brake, if you're fast enough you can run forward towards the opponent (while opponent is in the air) and do raging storm or stand D. Stand D, is easy enough but I always miss raging storm by a bit.
I was also told that after the shinkuu nage -> brake, if you're fast enough you can run forward towards the opponent (while opponent is in the air) and do raging storm or stand D. Stand D, is easy enough but I always miss raging storm by a bit.
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- Burningfist
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In Garou he had two different command grabs, after the rage run shift, it left them close, which allowed for really easy midscreen followups, does he still have this option? Or are both throws just long range tosses? Also, did you check to see what he can combo after a command grab --> blast? I'd assume at least a raging storm or rising tackle.~!T.T~ wrote:
you can either do the followup to his 360 or break from it and i'm pretty sure you can get a guaranteed raging storm or shine knuckle (although maybe just a few hits) after, especially if your back was facing the wall......
THANK GOD, can he still cancel out the command overhead?!AcidicEnema wrote:Command overhead is B+D.
Command elbow (dodges high attacks) is A+C. Can be comboed off.
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well i dont play rock in ngbc, but the only command grab i've seen is the long range toss which you can break out of which does give you a guaranteed followup, or you could just hold AB and he does that semi-projectile followup.....i've also been told that raging storm is guaranteed after it, though i've yet to see it connectBurningfist wrote: In Garou he had two different command grabs, after the rage run shift, it left them close, which allowed for really easy midscreen followups, does he still have this option? Or are both throws just long range tosses? Also, did you check to see what he can combo after a command grab --> blast? I'd assume at least a raging storm or rising tackle.
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Both grabs are long range tosses now.Burningfist wrote: In Garou he had two different command grabs, after the rage run shift, it left them close, which allowed for really easy midscreen followups, does he still have this option? Or are both throws just long range tosses?
can he still cancel out the command overhead?!
He can still cancel out the command overhead, BEFORE it hits, and not after, just like in Garou.
- Burningfist
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