Shermie (NGBC)
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Shermie is INSANE! Don't tell me what's good about her, tell me what's BAD! Because I found nothing..... Was able to get a 14win streak with her and Iori... She SEEMS too good.... Seriously tell me about her weakness because so far I can't find anything major disadvantegeous about Shermie in NGBC!
Shermie's the fighter that surprised me the most during the last two days of NGBC play.
I'd like to post her movelist and comment some stuff. Especially because I feel it contains some errors....
Command Moves
Shermie Stand __________ f + B
Extremely fast and nice move. Overhead. When chained from her standing B it is cancelable at any hit.
Baku New Suplex ________ f + C
When is this used best? Any MAJOR advanteges for this move?
Shermie Kick ____________ f + D
I didn't abuse it. Should I do it? Honestly I forgot about it.... Is it as good as in KoF (CD-Move in KoF)?
Specials
Shermie Spiral* ______________ (close) + P
Shermie Clutch* _____________ + K
Shermie Whip* ______________ + P
= Follow _____________________ + P
* (Follow-Up for Moves above) Shermie Cute _____ + K
Diamond Bust ________________ + K
EXTREMELY fast in NGBC. Even fast as in KoF. Is it the case that it really combos (!) from c.B, f+B ????? This is crazy!
Axl Spin Kick _________________ + K
A little worse than in KoF2k2. Still a good move. Espec. B version of it.
Kuuchuu Axl Spin Kick _________ (in air) + K
Like O.Shermie's.... But is it any good?? It doesn't even have the spark at her feet.... Maybe can be used as Kyo's air RED kick?
Shermie Catch ________________ + P
= ??? ________________________ + P
== Hold _____________________ P
Ok, here we talk about mystery No.1 in Shermie's arsenal. Can somebody please tell me something about this? Even the +P (which looks a little like O.Yashiros) is EXTREMELY hard to connect (misses all the time).
Any thoughts on this?
Supers
Super: Shermie Flash __________ (close) 2hcb + P
This didn't work at all..... What is the meaning of this? Wrong entry in the movelist? Isn't this supposed to be her old 2hcb+P super grab? I couldn't find this one....
Super: Shermie Carnival ________ (close) 2hcf + P
= ???* _______________________ + K
Ok, but isn't it inferior to her new super 2qcf+K? Damage-wise it's not good not even better than the 2qcf+K super.....
Super: (unknown movename) ___ 2qcf+K
This is the real deal..... Ok, damage could be better but hello?? You can spam s.B(2), f+B (2) xx 2qcf+K ALL DAY LONG! It is probably the easiest hit-confirmable ground super combo in the game! If it's true what Empyrian wrote about it to connect after a f+D juggle then it's even more insane.
Tactics / General Stuff
I said it often enough already but seriously Shermie's the biggest surprise of the past two days for me. She plays very easy, has a nice cross-up (like everyone else) and it's her j.C.
Her c.B is A LOT faster than before. And you can do B, f+B (when opp. blocks) c.B, f+B and continue pressure! It's just great.
Jump D is good as always, even her sweep is faster now.
I guess there's more stuff I noticed but that's all I can remember right now.
Maybe I'll add something later.
Anyway, did you guys notice, that NGBC is almost free of grapplers? Shermie and Cyber Woo are the only! Where I don't even know if you count Woo to the species of grapplers because I don't know him, just saw a little bit of stuff.
--Blast
Edits:
Corrected some mistakes.
Shermie's the fighter that surprised me the most during the last two days of NGBC play.
I'd like to post her movelist and comment some stuff. Especially because I feel it contains some errors....
Command Moves
Shermie Stand __________ f + B
Extremely fast and nice move. Overhead. When chained from her standing B it is cancelable at any hit.
Baku New Suplex ________ f + C
When is this used best? Any MAJOR advanteges for this move?
Shermie Kick ____________ f + D
I didn't abuse it. Should I do it? Honestly I forgot about it.... Is it as good as in KoF (CD-Move in KoF)?
Specials
Shermie Spiral* ______________ (close) + P
Shermie Clutch* _____________ + K
Shermie Whip* ______________ + P
= Follow _____________________ + P
* (Follow-Up for Moves above) Shermie Cute _____ + K
Diamond Bust ________________ + K
EXTREMELY fast in NGBC. Even fast as in KoF. Is it the case that it really combos (!) from c.B, f+B ????? This is crazy!
Axl Spin Kick _________________ + K
A little worse than in KoF2k2. Still a good move. Espec. B version of it.
Kuuchuu Axl Spin Kick _________ (in air) + K
Like O.Shermie's.... But is it any good?? It doesn't even have the spark at her feet.... Maybe can be used as Kyo's air RED kick?
Shermie Catch ________________ + P
= ??? ________________________ + P
== Hold _____________________ P
Ok, here we talk about mystery No.1 in Shermie's arsenal. Can somebody please tell me something about this? Even the +P (which looks a little like O.Yashiros) is EXTREMELY hard to connect (misses all the time).
Any thoughts on this?
Supers
Super: Shermie Flash __________ (close) 2hcb + P
This didn't work at all..... What is the meaning of this? Wrong entry in the movelist? Isn't this supposed to be her old 2hcb+P super grab? I couldn't find this one....
Super: Shermie Carnival ________ (close) 2hcf + P
= ???* _______________________ + K
Ok, but isn't it inferior to her new super 2qcf+K? Damage-wise it's not good not even better than the 2qcf+K super.....
Super: (unknown movename) ___ 2qcf+K
This is the real deal..... Ok, damage could be better but hello?? You can spam s.B(2), f+B (2) xx 2qcf+K ALL DAY LONG! It is probably the easiest hit-confirmable ground super combo in the game! If it's true what Empyrian wrote about it to connect after a f+D juggle then it's even more insane.
Tactics / General Stuff
I said it often enough already but seriously Shermie's the biggest surprise of the past two days for me. She plays very easy, has a nice cross-up (like everyone else) and it's her j.C.
Her c.B is A LOT faster than before. And you can do B, f+B (when opp. blocks) c.B, f+B and continue pressure! It's just great.
Jump D is good as always, even her sweep is faster now.
I guess there's more stuff I noticed but that's all I can remember right now.
Maybe I'll add something later.
Anyway, did you guys notice, that NGBC is almost free of grapplers? Shermie and Cyber Woo are the only! Where I don't even know if you count Woo to the species of grapplers because I don't know him, just saw a little bit of stuff.
--Blast
Edits:
Corrected some mistakes.
Last edited by Blastrezz on Tue Oct 04, 2005 11:21, edited 2 times in total.
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the followup for her A/C is just the second part of the kof version of that move, meaning she picks them up off the ground and throws them behind her
and the b/d followup belongs to the hcfX2 A/C super, not the hcbX2 A/C one.....she just does her air grab which you can followup with a B/D afterwards
yeah, i guess im not the only one who thinks shermie's underrated.....
and the b/d followup belongs to the hcfX2 A/C super, not the hcbX2 A/C one.....she just does her air grab which you can followup with a B/D afterwards
yeah, i guess im not the only one who thinks shermie's underrated.....
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