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NeoGeo Battle Coliseum news

Posted: Fri May 06, 2005 23:27
by SonicTempest
So here we are with a new thread...and here's a summary of the info so far.

Official website:
http://www.snkplaymore.jp/official/nbc/index.html

Current (final?) roster:
Original: Yuuki, Ai
KOF: Kyo, Iori, K', Shermie
Misc: Marco, Mars People, Goddess Athena, Cyber Woo
Fatal Fury: Terry, Mai, Kim, Tung, Geese, Chonshu, Chonrei
MOTW: Rock, Hotaru
AOF: Robert, Mr. Big, Lee
Buriki One: Mr Karate/Ryo Sakazaki
Last Blade: Kaede, Moriya, Washizuka, Akari
Samurai Shodown: Haohmaru, Genjuro, Nakoruru, Asura, Shiki
World Heroes/AoDK: Hanzo, Fuuma, Kisarah, Mudman

Boss characters: King Lion, Mizuchi, Neo Dio

System:
A/B/C/D/E = LP/LK/HP/HK/tag
f,f = step
f, hold f = run
(f/b+) C+D = throw
C+D when thrown = throw escape
A+B when knocked down = recovery roll
f,f when blocking = guard step (1/2 stock)
A+B = tactical step (1/2 stock)
E while blocking = guard cancel tag (1 stock)
QCF + E when D-ASSAULT OK! light is lit-up = double assault; depletes opponent's healable (red) bar

Auto-charge = power bar begins to fill by itself if you don't tag for 10 seconds
Hyper charge = your waiting character gets an attack bonus if you don't tag for 20 seconds


NGBC is currently scheduled for a summer release.

Posted: Thu May 12, 2005 15:50
by SonicTempest
The official site has been updated this week with:

- Athena Premium Gallery pic
- Mr. Big moves video
- what looks like some versus footage of the game.

Posted: Thu May 12, 2005 18:14
by Shiny
No Ukyo. -_- But the inclusion of World Heroes characters is great.

But like any other SNK release, I'll be lucky to play it.

*goes for find MS3 on XBOX*

Posted: Thu May 12, 2005 22:36
by Kyosuke Kagami
<3 @ goddess Athena premium pic.

Yay @ Big and his extra DMs (one of them is from AOF2 if I'm not wrong).

:) @ gameplay video.

Posted: Fri May 13, 2005 08:16
by principal panda
noticed something interesting with the vs video,if you watch in 00:26 closly the battle between kyo and marco u see that kyo does what seems like a normal super jump where he ends it with an attack similiar to his rdp-k move.also iori seems to still have icy feet with qcbx3P.

Posted: Fri May 13, 2005 14:35
by SonicTempest
From the gameplay video...guard step seems to be unchanged.

*sighs*

Posted: Fri May 13, 2005 16:38
by Kyosuke Kagami
No, GC Dash seems to be shorter (duration, so I GUESS invincibility time is also shorter)... and also, it consumed a reasonable quantity of bar.

Posted: Mon May 16, 2005 18:34
by SonicTempest
NGBC is apparently going to be released in July.

Just in time for my return to Singapore. Yay~

Posted: Mon May 16, 2005 20:06
by Blastrezz
Btw.: Am I the only one that has suddenly and almost completely lost his interest in NGBC because of the outta-the-blue appearance of KoFXI?

--Blast

Posted: Mon May 16, 2005 22:24
by Kyosuke Kagami
Blast: Who knows? I'm still more interested in NGBC than in KOF XI.

Posted: Tue May 17, 2005 00:13
by Moriya
Blastrezz wrote:Btw.: Am I the only one that has suddenly and almost completely lost his interest in NGBC because of the outta-the-blue appearance of KoFXI?

--Blast
Yeah, same here... I think it was a bad decision to create hype over another game without releasing the previous one first. They should have waited to announce KOFXI...

But since we haven't seen a single KOFXI pic yet, and the first loke test is already over, the hype will probably fade soon (at least until we have more news), and once NGBC gets released, it'll probably be the main thing once again.

Posted: Tue May 17, 2005 11:22
by Blastrezz
Moriya wrote:Yeah, same here... I think it was a bad decision to create hype over another game without releasing the previous one first. They should have waited to announce KOFXI...
I knew at least a few people think the same way :)
Moriya wrote:But since we haven't seen a single KOFXI pic yet, and the first loke test is already over, the hype will probably fade soon (at least until we have more news), and once NGBC gets released, it'll probably be the main thing once again.
Hm, dunno..... You'Re right, probably.
As goes for me here in Germany I most possibly wont see anything of the arcade releases anyway because we absolutely dont have any arcades here. That means even if NGBC is released in July in arcades I'll have to wait many more months to play it as a PS2 port. This in the end means I could easily forget about BOTH NGBC AND KoFXI for a while because I'm not gonna be able to play them soon, anyway......
I'm curious about the Atomiswave hardware though..... If the prices for NGBC and KoFXI dont exceed former Neo Geo MVS Cart prices I might be buying an Atomiswave............ ;)

--Blast

Posted: Thu Jun 02, 2005 14:42
by SonicTempest
Official site updated.

The system section has been updated with some info on how the victories and double assaults work. Again, it's nothing we don't already know.

The download section, however, has a movie of Mudman's moves.

Posted: Thu Jun 02, 2005 19:18
by Kyosuke Kagami
OMFG!!!!!!!!!!!!111111ONE MUDMAN!!

*downloads*


... I hope his "mashed potatoes" move became (finally) USEFUL :P

Posted: Thu Jun 02, 2005 21:47
by SonicTempest
Actually, after reading the system page more carefully - something appears to have been changed. Apparently, after you land a Double Assault, your waiting character goes into Hyper Charge.

Wait...so now you can turtle, light attack to D.Assault, tag afterwards and then get an attack boost?! Aaagh, that sounds wrong...at least D.Assault does negligible yellow bar damage.