Her f+B can be cancelled into her
+P if and only if the f+B itself was cancelled into, such as C, f+B,
+P. Likewise, her
,qcf+P can be linked to her f+B and will, due to the screen flash, hit all hits except the very first tick (in the A version, I believe... the C version connects fully, although I'm not too sure).
The breaking for her
+P is possible, but requires input fast enough so the very first hit doesn't connect, as breaking her
+P will NOT HIT, and will instead serve as a fakeout that ends in her back stance. Therefore, only try breaking by tapping the AB immediately after tapping the punch button in the sequence. Hardly worth trying, unless trying to fake out an opponent once in a blue moon.
Hotaru's bread and butter for me is actually quite simple. Jump D is an insanely good crossup, since the knee she pulls back when executing the move CAN hit. So just jump D, A,
+C, C, D, AB then:
a) you can wait until the opponent is just about to hit the floor and do
+C, C, D to knock him away. If you do it too soon, do
+C, D instead, as the second C might not hit. It DOES work, though. I'm proud of this one.
b) "insert sexual innuendo here" DM,
,qcf+K
c) If the opponent is in the corner,
,qcf+A as the opponent is a bit lower than the highest point of their fall (if done correctly, the combo does 22 hits, if not, still does 19-21, with about 50% damage). The C version does almost as much damage, but nowhere near the hit count. I like hits.
d) wait until the opponent is chest high or dash in and do
+A; it will hit every hit, except the last one (shame, too).
e) my personal favorite as of late, dash in and f,d,df+C for the FULL hits of her anti-air. This combo does a bit more damage than her
,qcf+K DM. I'm specially proud of this one...
Another good combo to mix it up with is jump D, A,
+C, A, d+D and if the opponent is cornered, add f+B (it won't hit anyone if not cornered). This is my personal favorite against cornered opponents, when I don't have enough power bars for her
,qcf+A DM or I just don't feel like spending them.
Also, I find it funny that you can cancel d+D into f+B even when not in the d+AC stance, yet the f+B will not hit if d+D hits.
Gojira, if you were doing this in practice mode or after beating one opponent, there's a reason the f+B or
+C don't go into their respective stances: when the current opponent's life is in zero, whether you're beating up on a dead person in Practice or playing Tag Mode or Versus, Hotaru will not hold any stances. She just won't. I suppose this was done to keep her from having an advantage with the stances before the next opponent entered. Doesn't make much difference, as she can get into any stance in less than a second (d+AC or
+C), but I guess that's fine.
BTW, I love Hotaru, she's easily one of my best characters. That's how I know all this random crap