Silber
- Derrace
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I found a bug with Silber (on atomiswave) the other day when fighting shion.
Silber has this autoguard move (i dont know which one) that takes damage, I had tick health and shion did her invis fireball move, I autoguard it, and then I heard the sound of Silber dying, but he didnt "fly" backwards. Instead he carried out with the move (was it forward A?). Next thing I know, I cant hit shion, and shion cant hit me. I can walk through shion as though he/she wasn't there.
I've managed to record it on my hp.. now only to find the cable so i can upload it.
Silber has this autoguard move (i dont know which one) that takes damage, I had tick health and shion did her invis fireball move, I autoguard it, and then I heard the sound of Silber dying, but he didnt "fly" backwards. Instead he carried out with the move (was it forward A?). Next thing I know, I cant hit shion, and shion cant hit me. I can walk through shion as though he/she wasn't there.
I've managed to record it on my hp.. now only to find the cable so i can upload it.
- Greed Sever
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- Greed Sever
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Yeah, I spent a good while playing around with it the other day and I'm convinced it's a glitch, no effect on stun, judgment, skill stocks, nothing. Plus it's the only move that's not shown in the in-game move list. And yeah, it's pretty strange that it forces Silver to go thru an entire cycle of his standing pose.
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- Higashi Hurricane
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Well, it's been two years since XI was released, and nobody's made any mention of noticing anything useful about that DM, so I suppose it is a glitch. A strange glitch to have however, as it meant the developers spent time coding the command and setting an animation for it. Maybe they intended to make a third DM, then scrapped it without removing the command and temporary animation.
- Kane317
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Ah it's always fun to reply to a post after two years...
I'm actually having difficulty QSing this on the third hit of his counter DM in the middle of the screen. Playing around I can only do this: (Corner) Silber Count DM (3)hits > QS Oswald > LDM. The trick is you can't QS immediately on the 3 hit, you have to delay it half a second late otherwise, he jumps in QS Morphthroughed and the 'charge' for his LDM gets messed up.AcidicEnema wrote:Damn, I should have figured this long time back, but Silber's counter super can, after all three hits, QS straight into most of the all-juggle supers.
Silber Counter Super> QS Oswald> LDM is especially painful- 90% anywhere on the screen, just for attacking.
As for in the middle of the screen I just can't QS of the third hit of the counter DM. Too early makes him QS Morphthrough, and even if you delay the QS into Oswald, his LDM doesn't reach him in time.
I have only successfully QSed on the 2nd hit in the middle of the screen which automatically QS Morphthroughs you to the other side, in which I do Std A into LDM.
I can do the middle of the screen one but I can't seem to do the corner one, any tips?AcidicEnema wrote:Counter super also sets up the Ace Combos. Timing is tight tho. Damage is... wrong. 85% per pop.
Mid screen:
(Silber) Counter Super (2 hits)> QS Oswald (morph through) > Walk forward a bit> +A> (delay) +A> +B> +E.
Silber Corner:
(Silber) Counter Super (2 hits)> QS Owald (morph through)> +A> +A> +B> +A> +E.
No idea if this works off Rush DM. Maybe after 2nd hit morph through.
- Kane317
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Yah. c.A is cancelleable but not into command moves (f+A and f+B). One use for it is to tick into his guard crush, LDM tick. I.e., d.A (blocked)> qcfX2+K (blocked, guard crush)> LDM
Also, I posted wrongly about when his j.C knocksdown. How it works is this: Jump C knocks down. Hop C does not. Simple as that.
Also should be mentioned- Silber's hop/jump A is an awesome space control tool. Without it, he gets rushed down and dies for free by the likes of Gato, Kyo and Duck King. Semi-random hop As gives you a lot more space to start your own offense (generally centred around hop D, cross up D and sweep).
By and by, his normal counter has a 5 frame start up, so its NOT instantaneous. His counter super IS instantaneous, but I still haven't figured out when it stops crouch Bs and when it doesn't...still seems random to me.
Also, I posted wrongly about when his j.C knocksdown. How it works is this: Jump C knocks down. Hop C does not. Simple as that.
Also should be mentioned- Silber's hop/jump A is an awesome space control tool. Without it, he gets rushed down and dies for free by the likes of Gato, Kyo and Duck King. Semi-random hop As gives you a lot more space to start your own offense (generally centred around hop D, cross up D and sweep).
By and by, his normal counter has a 5 frame start up, so its NOT instantaneous. His counter super IS instantaneous, but I still haven't figured out when it stops crouch Bs and when it doesn't...still seems random to me.
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Re: Ah it's always fun to reply to a post after two years...
Yah I get what you mean. The morph through messes up the charge a lot, but it somehow worked semi-randomly for me at midscreen. I simply settled by doing Counter super (2 hits)> Morphthrough> s.D> LDM. One thing you might try (or I might test) is whiffing a jump attack if you QS after the third hit. That normally stops a morphthrough.Kane317 wrote:I'm actually having difficulty QSing this on the third hit of his counter DM in the middle of the screen. Playing around I can only do this: (Corner) Silber Count DM (3)hits > QS Oswald > LDM. The trick is you can't QS immediately on the 3 hit, you have to delay it half a second late otherwise, he jumps in QS Morphthroughed and the 'charge' for his LDM gets messed up.AcidicEnema wrote:Damn, I should have figured this long time back, but Silber's counter super can, after all three hits, QS straight into most of the all-juggle supers.
Silber Counter Super> QS Oswald> LDM is especially painful- 90% anywhere on the screen, just for attacking.
As for in the middle of the screen I just can't QS of the third hit of the counter DM. Too early makes him QS Morphthrough, and even if you delay the QS into Oswald, his LDM doesn't reach him in time.
I have only successfully QSed on the 2nd hit in the middle of the screen which automatically QS Morphthroughs you to the other side, in which I do Std A into LDM.
+A needs to be done as LOOOOOOW as possible. I know if I tried it now it'd give me fits, but I actually managed to do it in a match before, on Gato no less.Kane317 wrote:I can do the middle of the screen one but I can't seem to do the corner one, any tips?AcidicEnema wrote:Counter super also sets up the Ace Combos. Timing is tight tho. Damage is... wrong. 85% per pop.
Mid screen:
(Silber) Counter Super (2 hits)> QS Oswald (morph through) > Walk forward a bit> +A> (delay) +A> +B> +E.
Silber Corner:
(Silber) Counter Super (2 hits)> QS Owald (morph through)> +A> +A> +B> +A> +E.
No idea if this works off Rush DM. Maybe after 2nd hit morph through.
- Kane317
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Re: Ah it's always fun to reply to a post after two years...
It's probably worth it to QS of his Counter DM (3rd hit), QS Morph (so just charge by holding ) Std A into LDM since each hit of Counter DM takes of a decent chunk.AcidicEnema wrote:
Yah I get what you mean. The morph through messes up the charge a lot, but it somehow worked semi-randomly for me at midscreen. I simply settled by doing Counter super (2 hits)> Morphthrough> s.D> LDM. One thing you might try (or I might test) is whiffing a jump attack if you QS after the third hit. That normally stops a morphthrough.
With Oswald in general, I'm beginning to think it's more of the distance from the corner (dead corner or half a character from corner) than just simply the height of the +A connecting. But yeah, I settled for 3 hits into LDM instead . There's always a compromise somewhere with him.AcidicEnema wrote:
(CORNER) Silber Counter DM (3rd hit QS Oswald (morph through))> +A> +A> +B> +A> +E.
+A needs to be done as LOOOOOOW as possible. I know if I tried it now it'd give me fits, but I actually managed to do it in a match before, on Gato no less.
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Re: Ah it's always fun to reply to a post after two years...
Pretty sure that wouldn't work cause nothing should be jugglable after the third hit except for all juggle moves.Kane317 wrote:It's probably worth it to QS of his Counter DM (3rd hit), QS Morph (so just charge by holding ) Std A into LDM since each hit of Counter DM takes of a decent chunk.AcidicEnema wrote:
Yah I get what you mean. The morph through messes up the charge a lot, but it somehow worked semi-randomly for me at midscreen. I simply settled by doing Counter super (2 hits)> Morphthrough> s.D> LDM. One thing you might try (or I might test) is whiffing a jump attack if you QS after the third hit. That normally stops a morphthrough.
- Kane317
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Re: Ah it's always fun to reply to a post after two years...
Yeah my bad, I'm totally getting mixed up. I meant his regular DM 3rd hit into Oswald...AcidicEnema wrote:Pretty sure that wouldn't work cause nothing should be jugglable after the third hit except for all juggle moves.Kane317 wrote:It's probably worth it to QS of his Counter DM (3rd hit), QS Morph (so just charge by holding ) Std A into LDM since each hit of Counter DM takes of a decent chunk.AcidicEnema wrote:
Yah I get what you mean. The morph through messes up the charge a lot, but it somehow worked semi-randomly for me at midscreen. I simply settled by doing Counter super (2 hits)> Morphthrough> s.D> LDM. One thing you might try (or I might test) is whiffing a jump attack if you QS after the third hit. That normally stops a morphthrough.