Overall, he's very likely the slowest character in the game. Overall his moves have huge hitframes but are really laggy. Its a challenge to distance each of his moves right so that he can't get punished after them.
Normals:
- Crouch A. Slow, cannot chain into itself. Couldn't get it to buffer into anything. Huge hitbox tho.
- Stand A. Huge hitbox anti-hop. Edit2: Is bufferable and chains into itself. Hits some crouchers (i'll need to test more).
- Crouch C. Crouching uppercut. Early anti-air. Can be buffered.
- Stand D. High roundhouse kick. Reminds me of Marco's from MOTW's. Fast, high priority anti-air. Laggy recovery.
- Jump D. Takuma/Marco like jump D. Can cross up. Good for hop offence.
- Jump CD. Flying Knee. Very good priority.
- stand CD. Rears a bit then does a bent arm back hand. Looks like he's going into a horse stance. Bad range, slow. Sucks.
Command Moves:
- f+b, f+b. Moves diagionally upward with a kick. Fairly fast. Use for combos.
- f+A. Forward palm thrust with a huge hitbox. Far poke. Does good damage on counter. Also for combos.
Special Moves:
- DCU+K. Leaps vertically then comes down with a stomp. Despite its appearance, its NOT an uppercut, and so can't be used as a wake up attack. Upward leap has no hitframes at all. Functionally, it can be used as an anti-air, like Jenet's

- BCF+K. Liu Kang kick. The main difference is that when its blocked, Silber continues to fly to the end of the screen. Very punishable if the opponent is anywhere near you when the kick ends, so do it when your opponent is mid screen. Good damage on counter.
-

Supers:
- QCFX 2+ K. Super version of his DCU+K. Ghetto anti-air. Guard crushes if the opponent blocks, which i suppsed can be followed up with a quick shift, LDM or Liu Kang kick, but i haven't tried.
-

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- LDM: BCF,B,F + E. Does a blindingly fast Liu Kang Kick. If it connects, he delivers a few more stiff kicks to the enemy. Think its around 60% damage? Looks good for tag out combos. Edit2: Don't think you can do it from a

Edit:
j.D> C> f+A>


j.D> C> f+A>


Edit2:
j.D> stand A X2> LDM