Yes reseting your mind games and pressure tactices...ala Mishimas' wavedash, Gai could have been in a better tier,say A+ if it wasnt for his high learning curve.Ratix0 wrote:Hmm... I just reread the thread, it seems like u can continously chain his +E, f+X... .... ...?
f+X any number of times then the move u want?
It seems quite useful when trying to pressure a foe...
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Interesting point: Gai can not throw a person with f+D while they are walking back, he will always do the f+D, f instead. So you need to use C throw or b+D. No-one else with f+D command moves suffers from this, and no f+C's suffer either (including Gai's.)
His Blue roll options on block are really good if you want to use your dots that way:
* B > A+B crosses up. And considering how you use his B, this is impressive.
* f+D > A+B will cross up from all but the absolute (I'm talking 1 pixel) maximum distance. With it's range and all the other options after it this works well. Hop B, close D, f+D > A+B.
* far C > A+B puts you right in their face for a close attack. This is actually a good way for Gai to get in since his Dudley punch has great range and is super fast.
His Blue roll options on block are really good if you want to use your dots that way:
* B > A+B crosses up. And considering how you use his B, this is impressive.
* f+D > A+B will cross up from all but the absolute (I'm talking 1 pixel) maximum distance. With it's range and all the other options after it this works well. Hop B, close D, f+D > A+B.
* far C > A+B puts you right in their face for a close attack. This is actually a good way for Gai to get in since his Dudley punch has great range and is super fast.
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the stand C, f+D ,blue roll cancel is really good, thanks slapper joe,as a last resort when u only got gai left. In fact, if you have two skill bars, rolling to the back of ure opponent after a clean C ,f+D, and restarting a stand C,f+D,f,b,tag to eliz or os or watever stuns, very situational though... my ways to get gai spider to hit are...
jump in B,spider
d+B,d+A,qcb+E,f+A,spider
d+D(blocked),qcb+E,f+A,F+B,spider
dm chain, stop in the middle and spider
note: the above are not combos
mix this with many hop normals and confuse them to jump( prevent spider) or hit you (prevent hop) ....
far C to tag works well sometimes...
i recomend this than to roll unless gai is the only one left...
smash C and D during his doldge if you think you'll get grab...
some tips here, Acid guy and Empy don read !!
jump in B,spider
d+B,d+A,qcb+E,f+A,spider
d+D(blocked),qcb+E,f+A,F+B,spider
dm chain, stop in the middle and spider
note: the above are not combos
mix this with many hop normals and confuse them to jump( prevent spider) or hit you (prevent hop) ....
far C to tag works well sometimes...
i recomend this than to roll unless gai is the only one left...
smash C and D during his doldge if you think you'll get grab...
some tips here, Acid guy and Empy don read !!
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